Artisan Archive

Thread: Will shock resist # matter?

Zombie14
Sat Dec 13, 2003 2:43 pm
#1

Sorry if this has been asked before, but I was wondering if the Shock number will matter when making vehicles?


Or will they be like traps, spices, camps, smuggler tools etc.


Thanks all




Master Pistoleer
Teras Kasi Master
Master Smug... oh who am I kidding, we don't smuggle sheet.
Deathtoll
Sat Dec 13, 2003 4:47 pm
#2

Have heard sorta kinda that SR will matter in the amount of for lack of a better term atm "HAM" a vehicle has and that you can experiment on this but I have yet to really see anyone who actually knows and that you know you can take their word for it make a post on it.


I would also like a definative answer on this and put it to rest.


1) DOES SR make a difference in vehicle 'HAM' ?


2) CAN you experiment on the above ?

Zombie14
Sat Dec 13, 2003 6:19 pm
#3

Found it, Thunderhearts post.


SR numbers do NOT matter.




Master Pistoleer
Teras Kasi Master
Master Smug... oh who am I kidding, we don't smuggle sheet.
Velor
Sat Dec 13, 2003 7:35 pm
#4

Umm, where's that post? The last one I saw said it DOES matter



--------------------------------------------------------------------------------
Illienne Celaine, Hunters Lodge
Naboo, Brenn (UNA superstore -3065, 3329)
pdrex
Sat Dec 13, 2003 9:15 pm
#5

Everything that I have read recently (granted, it changes from day to day) has said that SR does indeed matter.


The higher the SR, the more you will be able to experiment the HAMs on the vehicles. The higher the HAMs, the longer said vehicle can go before needing repair.




Big-Monkey Pie
Just Stupid, Not Master Nuthin' Anymore
pdrex
Sat Dec 13, 2003 9:20 pm
#6

For those that have not seen it (and I can't imagine why, since it's a sticky post in this forum), here is the official word from good old TH.


http://forums.station.sony.com/swg/board/message?board.id=TestCenter&message.id=49931#M49931




Big-Monkey Pie
Just Stupid, Not Master Nuthin' Anymore
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