Artisan Archive
Thread: 4 stat Powerups
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Gazerick
Thu Aug 12, 2004 5:48 am
#1
Searching this forum Ive only seen people talk about 3 stat powerups.
Ive currently produced a 4 stat schematic of a muzzle powerup.
32% max
16% Min
5.9% health
6% point blank(not sure Im at work right now)
I had the guild architec check pricing while she wasin Cnet mall on Lowca. She freaked out when i told her i was producing 4 stat ones
Ive only been playing since june and only this month on crafting professions.(working on WS).
2 stat with min damage/mind were selling for 3k
Is this rare? Ive just started producing them and have a few in my vendor in my house for 7500 for 10.
Too high too low? Hate to waste an opportunity if im on a possible gold mine?
Sigrun
Thu Aug 12, 2004 6:16 am
#2
It's fairly easy to make 4-stat powerups.
Because of their random nature, it's fairly difficult to make 4-stat powerups with 4 useful attributes.
Because of the lowvalue of the 3rd & subsequent attributes, they rarely factor in to the pricing.
Back before I got frustrated with the randomness of these evil things, I sold anywhere from 100-150 crates of 3-5 stat powerups daily. Sold every crate for 1500 or 1750. Probably could have got double that, but why?
Gazerick
Thu Aug 12, 2004 7:21 am
#3
Ah, thanks.
Ill drop them to 3k. I am currently not self sufficient and this is my 1st stab at steady income.Just trying to make the best of it.
Master Artisan/1-1-0-3.5 WS/0-0-4-2 Marksman/2-0-0-0 Brawler
Garzukeen
Thu Aug 12, 2004 8:12 am
#4
I was selling my 5 stat melee ones for 3500 creds a crate..
+32.16 Point Blank Range Attack Mod
+15.84 Max Damage
+8.25 Attack Speed
+5.94 Wound Chance
+4.19 Max Range Attack Mod
+32.16 Point Blank Range Attack Mod
+15.84 Max Damage
+8.25 Attack Speed
+5.94 Wound Chance
+4.19 Max Range Attack Mod
Ironshard
Thu Aug 12, 2004 8:25 am
#5
Question for one of you. I have been making powerups for a while but can't seem to break the 3 stat limit. I am using Polymer with OQ 999 and Copper with OQ 996. Any idea how many attempts it takes to get 4 or 5 stats? Is it extremely rare? Do resource types make a difference?
Thanks in advance.
Thanks in advance.
Garzukeen
Thu Aug 12, 2004 8:53 am
#6
as long as you can get to 96%, and have at least 11 experimentation points....nothing else seems to matter. It's completely random
the reason for the 11 experimentation is this.. If you get 1 failure, you get more chances to experiment, and as you should be experimenting 1 point at a time on these, the more clicks, the more chance of an added mod.
have fun with the hours upon hours getting one... or, you might get lucky
the reason for the 11 experimentation is this.. If you get 1 failure, you get more chances to experiment, and as you should be experimenting 1 point at a time on these, the more clicks, the more chance of an added mod.
have fun with the hours upon hours getting one... or, you might get lucky
EvilHomerSimpson
Thu Aug 12, 2004 9:18 am
#7
the more clicks, the more chance of an added mod.
That's the secret! On a side note, are there 11pt or 12pt Artisans? I thought they're weren't any tapes.
Ironshard
Thu Aug 12, 2004 9:23 am
#8
EvilHomerSimpson wrote:the more clicks, the more chance of an added mod.
That's the secret! On a side note, are there 11pt or 12pt Artisans? I thought they're weren't any tapes.
I do click 1 experiment point at a time and I am human so I have the extra point in Artisan. Does anyone know how comman the 4 or 5 stats are. Like 1 out of 100 attempts?
Garzukeen
Thu Aug 12, 2004 9:59 am
#9
my guess is that it's easier with melee than ranged, because there is more possible combinations of mods.
I was thinking that if it gave you a new random mod, and you already had it on the powerup, then it doesn't "reroll" and give you another, so the more choice, the better.
I was thinking that if it gave you a new random mod, and you already had it on the powerup, then it doesn't "reroll" and give you another, so the more choice, the better.
BULLROACH
Thu Aug 12, 2004 10:36 am
#10
Do you think the quality of the tool and crafting station has a roll in this?
joined42904
Thu Aug 12, 2004 11:25 am
#11
Gazerick,
I routinely sell 4-stat powerups for 8.5k a crate on Kauri. Just need to be sure you have the right stats.
Things under 10k are so low cost compared to mission payout that most combat folks won't quibble with you over whether it's 3k or 6k or 7.5k. I'd charge the higher amount to fund your harvesters and to help you buy resources for your elite crafting profession.
Gazerick
Thu Aug 12, 2004 11:30 am
#12
I have 10 points experimentation.
I used 994 Polymer and 960 Alum.
I experimented 1 point at a time (muzzle)
took me about 10 minutes to come up with the stats at the beginning of this post.
Gazerick
Thu Aug 12, 2004 11:35 am
#13
Sorry couldn't edit post above.
I used 11.55% tool at a 40% station
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