Artisan Archive
Thread: Get Vendors Fast
Grind to Business III by crafting CDEF weapons. Buy some steel and chemicals from the bazaar and grind away until you get there. Then, at your house, you can create a vender from the management terminal. You can drop the vender at your house then. Maintenance is needed to sustain the vender so you must keep track of that too.
Generic crafting tool needs chemical too, although it does give 2-3 more xp points for slightly less (1) resource.
The1Paladin wrote:
Not to piss on anyone else's suggestion, but I would suggest just making Generic Crafting Tools..You only need a metal...And I'm pretty sure it's worth more XP...
Survey Tools
3 Metals and a Mineral = 4 Metals = 1 Metal, 4 times.
I just got my first vendor and intitalized it, and paid mainteneance....but when i try to view vendor it says "vendor not initialized"
any suggestions?
k-18 rations give 126 xp and require meat berries nad hide, which if your group hunting for ash you should have in abundence (apart from the berries) Also Manufacturing Mining Harvesters give 600 xp, with a structure and furniture craftingtool. You really must look at your skill tree, examine xp and work out form how much y7ou get per item to find the best items to craft. thats in spirit withthe wole artiasn proffesian.
Peae Salaam, shalom, its all the same thing so **edit** and play!
What I found to work was to create Wind Survey Tools in Practice mode. They're 16 Metal each, but a complexity of 8 which means higher Xp. Also, once you get to Engineering III and you can make harvesters, Business III will come in no time. Great Xp. with harvesters, as long as you don't mind going through dozens of materials.