Artisan Archive

Thread: Vendor Item Solution

Travin64068
Fri Jan 23, 2004 9:36 am
#1

I have an idea to help with the Item Database that's too large. The Devs have said that they would reduce the number of items that a vendor can hold to 150 items, maybe have it raise for Merchants. But the problem will stay the same. The items are still going to be there, just being controled by Merchants rather than any Artisan with Business 3 or higher. Here'stwo things I propose to help fix the item database problem.


  • Resource Sales: Allow us to place large stacks of resources on vendors and set a CPU price and the customer would simply select how much they want and only be charged for that amount as the vendor splits the stack automatically. This would then leave the rest of the stack on the vendor for others to purchase. This could seriously reduce the item database size if you think about all the resource vendors around.

  • Crate Sales: Allow us to determine that a crate may be split for sales and allow a CPI (Credits Per Item) price be charged. Just like resources a crate is treated as 1 item and is only split when needed.

With these simple changes the 150 item limit on vendors would not be a big problem, and it can reduce the item database drastically.


- Travin




Travin Greytin - Master Doctor - Master BE (12 point)
(Sunrunner) CTI Industries (5000, 6000) Kaadara Naboo
Support Medic Missions
Ivoe Greytin - Master Bounty Hunter - Master Creature Handler
(Sunrunner)
Travin64068
Fri Jan 23, 2004 9:40 am
#2


I have an idea to help with the Item Database that's too large. The Devs have said that they would reduce the number of items that a vendor can hold to 150 items, maybe have it raise for Merchants. But the problem will stay the same. The items are still going to be there, just being controled by Merchants rather than any Artisan with Business 3 or higher. Here'stwo things I propose to help fix the item database problem.


  • Resource Sales: Allow us to place large stacks of resources on vendors and set a CPU price and the customer would simply select how much they want and only be charged for that amount as the vendor splits the stack automatically. This would then leave the rest of the stack on the vendor for others to purchase. This could seriously reduce the item database size if you think about all the resource vendors around.
  • Crate Sales: Allow us to determine that a crate may be split for sales and allow a CPI (Credits Per Item) price be charged. Just like resources a crate is treated as 1 item and is only split when needed.

With these simple changes the 150 item limit on vendors would not be a big problem, and it can reduce the item database drastically.


- Travin




Travin Greytin - Master Doctor - Master BE (12 point)
(Sunrunner) CTI Industries (5000, 6000) Kaadara Naboo
Support Medic Missions
Ivoe Greytin - Master Bounty Hunter - Master Creature Handler
(Sunrunner)
Tarnak_Archvold
Fri Jan 23, 2004 9:48 am
#3

Both have been asked for before, and I think everyone would welcome them. The tailors would still have problem though, with all the colours, they can make clothing in.
W while back I suggested these my self, along with increasing crater size....




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Draznar
Fri Jan 23, 2004 10:44 am
#4

These are two things we all would like. I would add to increase the size of crates, so we have less crates.



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