Artisan Archive
Thread: Is there a way to either not create an item or have a macro destroy it
I am working on a simple crafting macro and can seem to figure out a way to avoid a full pack.
Is there a way to either not create the item, but still get the XP or to have a macro destroy the item after it is created?
here's what I want to know:
How are you making the crafting macro??
It is not a real macro per say, just a set of commands that I run through (human macro for lack of a better term). I just hate having to stop mid way to destroy a bunch of crappy things. I would prefer to hit a macro button (or just not create the item) to do it for me.
Umm... try this, it's kind of a bug exploit, but not in a bad way.
Ok, after creating an item, when the final creation box comes up hit enter. Then when the message that says "Placing Item in Output Hopper" or whatever comes up hit enter really fast, this will cancel the "-> hopper" command and no item will be created but you will get exp... it's not really a macro, but if you're at the keyboad crafting it works just as well.
Already have one item that you are mass producing in the bag. Add a command to delete the item before the macro ends but before the prototype is placed in your bag.
If that don't work, I have no idea ![]()
Just practice making the item, you dont make it and get more XP