Artisan Archive

Thread: New Vehicle Hitpoints bugged after patch!

Norseh
Wed Feb 11, 2004 11:06 am
#1

All vehicles created from a deed after patch gets the minimum hitpoints no matter what quality the deed was experimented to. It doesn't matter if the deed was created before or after patch.

Iamrebelscum
Wed Feb 11, 2004 12:07 pm
#2

That needs to be fixed immediately.



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Wolveryne40
Wed Feb 11, 2004 12:42 pm
#3

i just produced a bunch of **edit** vehicles thanks to that.. glad to see it isnt just me.. d ammit cant they get this **edit** right???



He's dead Jim.
Norseh
Wed Feb 11, 2004 12:50 pm
#4

To be 100% correct; all vehicles created from a deed after patch is created with 1500 HPs. Needless to say, I have taken all my vehicles off my vendors until this is fixed.

Rya
Wed Feb 11, 2004 4:14 pm
#5

Wow, that will waste some good resources quick, alot of ppl buying new bikes for the color kits too
mmaughme
Wed Feb 11, 2004 4:15 pm
#6

F'ing wonderful. What the hell is wrong with these people? We just put a couple dozen new bikes up on our vendor this morning. Dammit!






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Eriwulf
Wed Feb 11, 2004 4:18 pm
#7

Didn't read the test center forum, so I was unaware of this problem.


Crafted one swoop with a failed experimentation (36%), 1500HP


Crafted one Landspeeder with great success (93%), still 1500 HP



My
StumanKadir
Wed Feb 11, 2004 4:25 pm
#8

Whew - and here I was about to do a couple of factory runs <wipes brow with relief>.


Thanks for the headsup guys, this widdle artisan is very appreciative of your posts....and I hope that the Devs and the Correspondant acts accordingly and fixes this problem (and are just as appreciative).






Stuman Anikadir
Maker of stuff - on hiatis until they work out what they are doing to this game

Will be back once the Crafting Upgrade is announced
Sick of playing with kiddies, come play with the old folks, we are just as gamey as the next person

saintchuck
Wed Feb 11, 2004 4:29 pm
#9

Just remember to /bug it

If all the MAs do that, maybe the Devs will notice...



Jedi will be rare and difficult - No
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CU will balance combat - No
Most of the bugs from launch fixed - No
saintchuck will continue to pay - No

- I supported the CURB, the Devs and the attempt to make SWG a better game and have realized it didn't work so I'm quitting in less than 2 days and won't be tricked into coming back again. Trick me once, shame on you...
d0qtrX
Wed Feb 11, 2004 6:30 pm
#10

Now, I think a swoop will last about 2 minutes before it totally decays

Didn't this get tested?
Virtanis
Thu Feb 12, 2004 1:42 am
#11

And just to add salt to the wound.... this was noticed on Test Center before the patch was released!







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shafar
Thu Feb 12, 2004 9:45 am
#12

This was reported on the Test Center, but so is alot of stuff that makes it to live.






Vecin Ste'Lar
Corron Mistwalker
Whrlwnd13
Thu Feb 12, 2004 10:35 am
#13

I know this was mentioned in a thread a while back (but i can't seem find it)what were the hitpoints on a vehicle prior to the patch?


Alsoare the post patch vehiclesjust displaying the incorrect information, or do they actuallyhave less hitpoints for same% Durability?


I won't be building any vehicles till this is rectified. A real bummer cause I got an order for 20 last night.




Xyrek Lok
Master Weaponsmith
12pt WS, +20 FS Experimentation
Crafting High Quality Weapons Since 03/2004

WP 1190 -3620 1km NE of Coronet at the Omega Force Guildhall

- I supported keeping & balancing the old combat system SOE didn't care and gave us the WoW/EQ2 clone anyway
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