Artisan Archive

Thread: Conductivity for weapons/armor repair tools

Azzoi
Mon Aug 23, 2004 1:06 pm
#1

Is a conducticity of 881 good to make weapon/armor repair tools?


Also what is the lowest should I go on any off the stats to make good products?



Respec Jedi
Cobacca1
Mon Aug 23, 2004 1:20 pm
#2

If you want to sell repair kits for top dollar, you want to find the highest Conductivity that you can get... 1000. That will make 99.9999% funtional-rating kits, and you can sell those for the most. If you have 999 Conductivity, you will get kits with 99.90099% functional-rating. If you use that 881 Conductivity metal, you will have kits with approximately 88.10099% functionality... or something close to that. They probably aren't very marketable now that people know that higher ones are out there.


But in all honesty, the rate of failure seems to have very little to do with the fuctional rating. There is a chance for critical failure repair every time you use a kit, regardless of the rating. And I don't know if anyone has ever done any scientific testing to guage if a 50% kit is half as reliable as a 99.9999% kit... if anyone has done this,please enlighten us further.



___Cobacca___
Master Commando of Tarquinas
Generations Guild (GEN)

Cafa
Mon Aug 23, 2004 2:32 pm
#3

Unless, of course, the devs turn crafting back to experimentation going back above the resource caps (pretty please!).

Fivo Asia



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RemoMoxey
Tue Aug 24, 2004 2:19 am
#4






Cobacca1 wrote:

If you want to sell repair kits for top dollar, you want to find the highest Conductivity that you can get... 1000. That will make 99.9999% funtional-rating kits, and you can sell those for the most. If you have 999 Conductivity, you will get kits with 99.90099% functional-rating. If you use that 881 Conductivity metal, you will have kits with approximately 88.10099% functionality... or something close to that. They probably aren't very marketable now that people know that higher ones are out there.


But in all honesty, the rate of failure seems to have very little to do with the fuctional rating. There is a chance for critical failure repair every time you use a kit, regardless of the rating. And I don't know if anyone has ever done any scientific testing to guage if a 50% kit is half as reliable as a 99.9999% kit... if anyone has done this,please enlighten us further.







I really don't think functionality has ANYTHING to do with the actual repair. I think you may get better results (more "repaired with minor blemishes" messages), but from my experience functionality has nothing to do with critical failures.


I still have my first forearms/bicepts (under 3K condition on each piece.....lol)I ever bought. I have repaired them about 20 times and haven't had a critical failure on them yet, of course I know the secret to repairing items (well, except for enhanced items like acklay batons, ect., they poof 75% of the time......lol)





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Guruweaver
Tue Aug 24, 2004 6:11 am
#5






RemoMoxey wrote:



I really don't think functionality has ANYTHING to do with the actual repair. I think you may get better results (more "repaired with minor blemishes" messages), but from my experience functionality has nothing to do with critical failures.


I still have my first forearms/bicepts (under 3K condition on each piece.....lol)I ever bought. I have repaired them about 20 times and haven't had a critical failure on them yet, of course I know the secret to repairing items (well, except for enhanced items like acklay batons, ect., they poof 75% of the time......lol)







So...


O' one who is wise in the way of repairs, care to share your secret?



Guru





--
Former Artisan Correspondent
Eoto LightDark, MIA, TestCenter
Noeco, Trader (Engineering) Chilastra
Atren, Medic, Chilastra
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