Artisan Archive
Thread: Harvesters Fees
I'll look like a newbie, so be it but.... I have survey 3, eng 2, and I can't get a harvester...
Which begs the question (not how much of an idiot I am, but) how does one create a harvester? Thanks in advance...
So if it costs 600-2000 credits a day to run a harvester, that's 3-8 guns I need to sell a day. I think I can swing that.
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Hi guys. I'm just getting to Eng. 3 and I've been thinking about harvesters. How the heck do you come up with 650 to 2000 credits a day? I've been in the game for a couple days now and I just now have (barely) over 1000cr in my account. I must be doing something wrong if we are expected to support a harvester and a power generator. Any advice?
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That is easy, just sell resources in 100 unit lots on the bazaar. I will sell 40 and 80 units lots of inorganics as well for medic types (there stuff requires units of 8, so I try to sell a multiple of that and sell smaller units so they don't have to mine it themselves). I make about 5-10k per day depending on how active I survey/sample. If you don't have the time to do this, you might try making a deal with other artisans to manage their harvesters for a part of the take or go into business with others and share the costs.