Artisan Archive
Thread: Havester Maintenance Cost
I seems to me that it is more effective to run the harvester units into the ground and not pay maintenance costs. The cost of resources for me to build a new one every couple days is much less than the maintenace cost. I guess for none artisans, this would not be an options...but still.
Any thoughts?
Harvesters are supposed to lose efficiency as their condition decreases. This makes them stop functioning very quickly if no maintenance is paid.
Its better to keep them paid up and functioning at 100%.
Wind power will cost you 1440 a day.
Personal harvesters will run 720 credits a day and require 600 power a day.
To many unknown right now. I need to factor the cost of maintaining vs the price of the goods it produces per day. Also need to know the the effect of damage on its production rate.