Artisan Archive

Thread: Havester Maintenance Cost

FearAndLoathing
Wed Jul 02, 2003 9:57 am
#1

I seems to me that it is more effective to run the harvester units into the ground and not pay maintenance costs. The cost of resources for me to build a new one every couple days is much less than the maintenace cost. I guess for none artisans, this would not be an options...but still.



Any thoughts?






^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^

Contact Raoul Duke for all your Transporting, surveying and metaphysical needs!

I also play a mean Fizz!
Kialium
Wed Jul 02, 2003 10:00 am
#2

Harvesters are supposed to lose efficiency as their condition decreases. This makes them stop functioning very quickly if no maintenance is paid.


Its better to keep them paid up and functioning at 100%.



Wind power will cost you 1440 a day.


Personal harvesters will run 720 credits a day and require 600 power a day.






Dlobok DeGolem of Flurry, MCM


FearAndLoathing
Wed Jul 02, 2003 11:49 am
#3

To many unknown right now. I need to factor the cost of maintaining vs the price of the goods it produces per day. Also need to know the the effect of damage on its production rate.






^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^

Contact Raoul Duke for all your Transporting, surveying and metaphysical needs!

I also play a mean Fizz!
Scono
Wed Jul 02, 2003 11:33 pm
#4

Due to the fact that the cost to repair harvesters is enormous, I would say that if your harvester does get damaged a little bit, just let it run itself to the ground. AlthoughI haven't seen a harvester get damaged and stay damaged... from my experience a small amount of maintenance will repair my harvester completely. I realize that this is probably a bug... I've bugged it too.
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