Artisan Archive
Thread: A quick building strategy
I don't know if anybody else has thought to try this but I've been rolling with 2 crafting devices. 2 seems to be the best number because when you're done configuring the second item the first one is done and you can flip back over to that one and start configuring another item and then when you're done with that, the other one is finished. I found it to be a great way to optimize my time and get good crafting XP while harvesting ore and fiberplast.
The Waffler
Yeah, I've been doing the same thing too to cut down on downtime and I don't see it as a bug. There's no reason you could only use one crafting device at a time.
I have a question though, does everyone destroy and rebuild their crafting devices once they get enough xp to get to the next engineering level? It seems like the smart thing to do since you'll have a better success rate and more experimental points to make better crafting devices.
Jaelvore
Yeah I just figured that part out last night so I destroyed all my surveyors and made new ones. I was making muzzles with my devices because those are complexity 14 which I am assuming means they give the most XP when I make them. Is this correct? Or does the complexity have nothing to do with the amount of XP you get?
Vyn
"The machines are a cool way of getting the job done slowly and giving you a chance to have fun and do other things. Hope this helps guys."
That's the conclusion I drew too. At first I didn't like it but the more I thought about it the more it made sense and is very well done in fact. It would get tiring fast to be ruled by the machines. I already grow tired of having to babysit a couple of harvesters. If factories became the sole source of items, which is what would happen if they were the most effective, then this would become a very dull game indeed. Unrealist, yes. But then again here I am pretending to be a reptile in another galaxy long ago who can make a blaster rifle out of few nuggets of coal and some kerosene so show me the realism.