Artisan Archive
Thread: Pricing Scheme
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venfka
Fri Jul 01, 2005 11:58 am
#1
Is there a generalized pricing scheme that everyone uses out there? How do you determine what to sell your wares at?
Hordakka
Sat Jul 02, 2005 12:15 am
#3
Do a vendor search on the bazzar to see what others are selling similar or exact items for. You can also price by how many units of resources you used to make the thing and adjust by 3-7 credits per unit (depending on what you either paid (ex 25cpu if that was the cost) or how hard the resource was to get OR if the resource is rare/unique), and then add some for your time.
So to recap (cpu of resources x number of units used total)+cost of your good time = price.
There are many variations on this and others will suggest other things...I tend to just look on the vendors search to see what others are charging and charge the same or around the price. The important thing is if your selling high end experimented items (best quality you can make or are craftable) don't go selling them for half the price of other crafters, it hurts the economy, if you wanna sell for less make sure it doesn't conflict with pricing schemes of your galaxy. It makes our profession look shoddy when this happens.
So to recap (cpu of resources x number of units used total)+cost of your good time = price.
There are many variations on this and others will suggest other things...I tend to just look on the vendors search to see what others are charging and charge the same or around the price. The important thing is if your selling high end experimented items (best quality you can make or are craftable) don't go selling them for half the price of other crafters, it hurts the economy, if you wanna sell for less make sure it doesn't conflict with pricing schemes of your galaxy. It makes our profession look shoddy when this happens.
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