Artisan Archive

Thread: Why not?

Veridio
Mon Sep 22, 2003 3:15 am
#1

Why not to think a weapon only for ranger?


A weapon very good against animals..

KrispyKillerLV
Mon Sep 22, 2003 3:33 am
#2

This has it's good points and it's bad points.


How would you justify a weapon that's ONLY good against creatures? What would it be? And how would it be only good against creatures?


Also who would be able to build this weapon? The first idea that pops into mind is only Rangers, but this adds another element of Artisanship onto Rangers that it seems some Rangers don't want to deal with.


I myself am in favor of anything that makes this class more complex because the more I am able to do with the class the more fun I am haveing playing it. But there are limits.


The final hurdle is how hard would it be to program this into the game. And to be honest with some programing skills and alot of background in Beta testing i'd have to say pretty hard.


Honestly it would be alot easier to give Rangers a skill bonus in one class of weapon similar to going up the Rifle or Carbine tree in Marksman and perhapsa bit in the specialty classes than it would be to reprogram the game for a Ranger against creature only weapon.


And once again to be honest, i'd be happier if they gave Rangers some basic medical skills possibly topping out at about 1/3 or 1/2 the skills of a Master Medic at Master Ranger, leaveing out of course the medical crafting tree entirely, I would be totaly happy with simply picking one of the weapon specialization trees to advance up justified by saying this is the weapon class my Ranger has chosen to use in his profession.


Although realisticly it seems silly for a Ranger to choose any kind of pistol as a Ranger weapon....



Ghostlion
Mon Sep 22, 2003 3:43 am
#3






KrispyKillerLV wrote:

Although realisticly it seems silly for a Ranger to choose any kind of pistol as a Ranger weapon....






Yeah, Rangers, Green Berets and the like usually use Assault Rifles






Kageboushi Sukauto - Elder Creature Handler - Captain of the YT-2400 "Jolly Roger"
N
Now... Give us some more piratey ship textures! We want skull and bones textures for privateer pilots! ... I do, anyway.
JBMat
Mon Sep 22, 2003 3:51 am
#4

I am opposed to a "Ranger only" weapon, as we are not a combat class, and can train in any weapon, or lack of weapon (a bow to Mylar, the kung fu Ranger) that we choose.


I am in favor of a larger bonus at Master Ranger to hit animals, and a bonus to damage. Makes sense to me.


And in the interest of "balance"-- Why bother? Some classes will be better at different things than other classes, accept it, deal with it, and if ya don't like it, reclass.


JB


Who uses pistols and laffs at those with a rifle trying to shoot stuff at close range

Fwad
Mon Sep 22, 2003 4:59 am
#5

I think if anything like this was to be implemented it should be in the form of a TRAP. Give us a trap thatis aDOT trap. Why can't we, as rangers, harvest things like venom from poisonous creatures and incorporate them into a trap similar to the P-Darts? I don't want to be able to do a lot of damage per tick but why not allow us to make light poison DOT traps that work for a short duration...30 second sor so? This would benefit all of the Rangers out there regardless of their fighting preference.



~~~ Necromulus Dustrider / Taru ~~~
Elder Jedi / Master Shipwright
(Ret. Master Bounty Hunter, Carbineer, Creature Handler, Marksman, Pistoleer, Scout, Smuggler, Swordsman, & Squad Leader)
Happiness is like peeing your pants: Everyone can see it, but only you can feel its warmth.....
WarraxiBatbik
Sat Jun 05, 2004 11:29 am
#6




So... I've been hearing about getting together all the non-grinding master artisans together on every galaxy and setting a price guide for that galaxy. Well, why not? It would help put the economy back to where it's supposed to be before the holo grinders. If we want to, I'll start. I'm Lowybusybacca in the shadowfire galaxy.TRUE Artisans Unite!!!!!



Lowybusybacca
Shadowfire
Master Artison Novice Merchant Armorsmith
Aradia1
Sun Jun 06, 2004 12:33 am
#7

HAHA!!! Not a bad idea though...I'm Aradia on Starsider.



Aradia (Starsider)
Master Tailor
Master Artisan
Bri (Eclipse)
Master Dancer
Doctor in Training
WarraxiBatbik
Sun Jun 06, 2004 6:12 am
#8

::bump::



Lowybusybacca
Shadowfire
Master Artison Novice Merchant Armorsmith
BFVNut
Sun Jun 06, 2004 7:31 am
#9

An alternative to price setting is buying up all the cheap stuff on a bazaar and reselling at a realistic price. Yes, the grinders would make some money, but we would make more.



------------------------

Regards,
HowlingMad Murdok
Bria
WarWidow
Fri May 06, 2005 1:02 pm
#10

Why don't Commandos have Stun, Blind, and Dizzy recovery? This seems the class that should have it most.

Message Edited by WarWidow on 05-06-2005 04:12 PM





Seita: "The Iron Maiden" Loyal Imperial Panzer.
Shadmare: old school Master Creature Handler (semi-retired).

3+ year Scylla veteran (8/03). Vanguard here I come!
Served: LOD/MOD/MODSF/AEDI/DTOS/KV
WarWidow
Sat Jul 02, 2005 8:41 am
#11

I was testing polearm speed stims and doctor speed buffs. When I use a speed stim, I see my weapon dps increase. How come when a doctor jacks me up with a +40 speed buff, my weapon dps does not increase for me to see?

Also, shouldn't STUN negate burst run and lower terrain neg? I mean you are stunned. In PvP, ranged professions just keep running from me and keeping distance...their is no move that helps are profession. Ranged has movement with root and Jedi have speed run. Where is our trip-up or leg snare?

Let me whack you in the knee cap with a baseball bat...then try running from me. Get the picture?





Seita: "The Iron Maiden" Loyal Imperial Panzer.
Shadmare: old school Master Creature Handler (semi-retired).

3+ year Scylla veteran (8/03). Vanguard here I come!
Served: LOD/MOD/MODSF/AEDI/DTOS/KV
DeathDisciple
Sat Jul 02, 2005 8:48 am
#12


speed "caps" at around 140 i think (its not an actual cap, it diminishes)


after 140 you wont notice a huge difference, its not an actual cap but lets use some examples shall we?


from speed 50-60 you can notice huge difference, including for 120-130 ect ect. but after 140 (i think it was 140, mite be 150) it would take a lot to make a noticeable change, like have 240 speed would have a noticeable difference from 140. same goes for melee/ranged def at 250.


as for rooting/snaring we dont get that cuz SOE doesnt like melee classes


they probably added those to make us the "ideal person" in the SW universe and go all ranged.

Message Edited by DeathDisciple on 07-02-2005 11:50 AM

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