Artisan Archive
Thread: Want to sell you product via vendor in an NPC city? Read this, good idea if I do say so myself
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NZSithSniper
Sat Jul 02, 2005 10:51 pm
#1
Hey there,
Ex architect here with an idea...
How many of you have always wanted to place a vendor in an NPC city? I always have.
I would love to have my Droid shop in Mos Eisley.
What about the complete lack of content for crafters? Do you think the idea of community crafting quests (eg. the village defences) is very cool?
I am getting ahead of myself.
I originally thought to myself, what new buildings could be added to NPC cities?, something that would actually be used, then it happened upon me, how about a market, a huge market, where players could place just one vendor in there, in set areas based on profession, guilds could hire more space so they could have guild shops with a range of product. Shipwrights could place vendors around a full scale model of a YT 1300, maybe also inside it...kind of like a huge fair sort of atmosphere...
I thought this was a bloody good idea at the time...
THEN...
Just as I was falling asleep last night I had another idea, and I am pretty sure this one has NEVER beenput out therebefore, WHAT IF PLAYERS BUILD THE BUILDING???
How about a three month quest series, each week the devs could add some more art work to the "market", in different stages of completion. Architects could supply wall modules, power plants etc etc, Other professions could supply what ever else that could be dreamed up, eg, DE supplying computer systems (I'm sure that other professions could come up with lists of stuff to supply).
There could be a series"foremen" at the site that are in charge of different thingswho crafters could get quests from, for supply of resources and components. Even combat professions (I am reluctant to even mention combat profs here, as they have most of the content already, but they will cry if ever this is implemented and they aren't included) could do escort and delivery missions, they could locate resource concentrations in dangerous areas (EG. there is an area in Dathomir that will supply a resource, a combat character goes there and places a harvester given by the foreman, this could be instanced so they arent there for people that haven't done that quest. Also, players wouldn't be able to use that harvester).
Just remember I am just throwing ideas out there, feel free to add ideas...
Crafters may supply a certain amount of components only, much like the village where you have to supply 10x (?) components etc. DE's could supply Binary Load Lifters etc as workers on the site...
When a crafter does these quests and supplies items etc they will get rewards, loot/tools etc...also they can pre pick the space in the market they want to use for themselves, setting themselves up nicely, maybe the same previous idea, but to the person that supplied the most in that week, they would get a choice of a nice spot. Another perk maybe that you could place a fully modifiable (Clothing, race, sex, physical attributes) vendor without any merchant skill if you have done the most...
This idea would bring a huge amount of commerce to the cities, would also help to steady the over priced everything economy (as there would be a HEAP of competition in the same building)...This could be used to re-energise cities that are seldom used.
City ideas for the Market addition:
Corellia, Daoba Gurfel
Tatooine, Mos Espa
Naboo, Moenia
They would be the three planets that make sense, cities were just a guess, but I love Daoba Gurfel...my home away from home...
There could be a charge for placing the vendor in the mall, like the current ones but automatically deducted from bank account while you still have it active...
No doubt we can all come up with other ideas with this, lets go nuts, I am gunna post this in other crafting profs boards too...
Sorry I have not come up with ideas for actual product you guys can add, I will leave it up to the people here to do that 
JeCy
Mon Jul 04, 2005 12:11 am
#2
Personally id like to see player cities AXED... let mayors run for NPC's give um some leway on stuff like
place/change some gardens,
Increase/decrease Imp/rebel/neutral patrols..
Possibly increased thug/towns person presence.
Slight increase/decrease in fees (tickets,repair training ext)
My reason??
Having played since luanch and seen soo many cities come and go.. The complete crap lag you get leaving places like theed, c-net, mining opp from all the damn houses. Zero consistancy on vendors in areas save for the very very select few.
This game is soo transiant on a whole that NPC cities.. Living/selling ect would ahve been such a much better choice. Im speaking from as a resident and mayor of a class 5.. the first one on radiant and has been alteast class 4 ever since. Ive seen cities come and go.. once vibrant with 20-30 people at any given time to ghost towns and empty vendors and merchant tents soo many times i cant count.
With the shear numbers of player cities and wanting to increase NPC cities there just isnt the poulation on servers to keep them all active.. Was a good idea in theary but in realitly player cities have done more to hurt the game than help...
I would move outta my city in a heart beat (and i run a very nice cantina there) to like in a place like daoba, or deja, or maybe wayfar...
Je'Cy
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