Artisan Archive
Thread: Question about the 100% Repair Tools
Why am I thinking 100% func tools was disabled a bit back....and all the ones around at the moment are actually from before that....
Ani_cul wrote:
Why am I thinking 100% func tools was disabled a bit back....and all the ones around at the moment are actually from before that....
I think you're right. I think the only time that100% repair tools were ever possible was on "Patch Day." I know it's still possible to get 15.00 crafting tools, but I don't think you'll get a 100% repair tool even with 1000 CD material.
For those who don't know, "Patch Day" was a one day change to the crafting system in early 2004 during which it was possible to get better results than normal with lower quality resources. They had decided to remove the patch before it even went live, but they decided it would be easier to let the patch go through and then remove it the next day.
Message Edited by Dpjarrett on 08-16-2005 09:38 AM
Dpjarrett wrote:
Ani_cul wrote:
Why am I thinking 100% func tools was disabled a bit back....and all the ones around at the moment are actually from before that....
I think you're right. I think the only time that100% repair tools were ever possible was on "Patch Day." I know it's still possible to get 15.00 crafting tools, but I don't think you'll get a 100% repair tool even with 1000 CD material.For those who don't know, "Patch Day" was a one day change to the crafting system in early 2004 during which it was possible to get better results than normal with lower quality resources. They had decided to remove the patch before it even went live, but they decided it would be easier to let the patch go through and then remove it the next day.
Message Edited by Dpjarrett on 08-16-2005 09:38 AM
Spot on. For that day only, 100% repair tools were possible. I knew a lot of folks made schematics for them that day, so there are a few of these tools floating around still.
Even with 1000 cond. copper, the best repair tool you can make now is 99.9...%
PaladinX333 wrote:
Repairing an item is so random that the difference between a 99% tool and a 100% tool would be hard to see.
Repair is so broken that the difference between a 10% tool and a 100% tool would be impossible to see. ![]()
Functionality, skill mods, none of it effects the repair roll,
the only thing shown to impove it is the overall condition of the item
{repairing at 75% of full condition as oppossed to 25%}
Ani_cul wrote:
PaladinX333 wrote:
Repairing an item is so random that the difference between a 99% tool and a 100% tool would be hard to see.
Repair is so broken that the difference between a 10% tool and a 100% tool would be impossible to see.Functionality, skill mods, none of it effects the repair roll,
the only thing shown to impove it is the overall condition of the item
{repairing at 75% of full condition as oppossed to 25%}
Very true, but a 100% tool will bring you several thousand more credits than 99% ones. When I had 100%'s, I stocked a vendor with them for 10k each, keeping my 99% ones at 6k each. I sold every one of the 100%'s before the 99%'s went. It's amazing what people will pay for such a minor improvement.
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Message Edited by gilpax on 08-18-2005 08:41 AM
Message Edited by gilpax on 08-18-2005 08:42 AM