Artisan Archive
Thread: What's the cap on experimentation points?
Cap forexperimentation points for every crafting proffession is 12... the only exception is a human artisan with +25 in attachments which is 14.
You are capped ![]()
Ecnirp wrote:Cap for experimentation points for every crafting proffession is 12... the only exception is a human artisan with +25 in attachments which is 14.
You are capped
Not 100% true. Some ship components (engines and weapons) get 15 experimentation points by default for a master, and can be bumped up to 17 through CAs.
BinaryT wrote:
Ecnirp wrote:
Cap for experimentation points for every crafting proffession is 12... the only exception is a human artisan with +25 in attachments which is 14.
You are capped
Not 100% true. Some ship components (engines and weapons) get 15 experimentation points by default for a master, and can be bumped up to 17 through CAs.
It's true. You can probably open your skills tree ingame and just do the math on the bonuses.You'll find several total to 150 points.
Mastering shipwright allows you15 points on experimentation on Engines, boosters and weapon systems. Adding the +25 cap raises this to 17 points for experimentation.
Let's just say +25 is the cap for skill modifiers from BE/SEA ,
no matter what your own skills are at, the cap you can add to it is +25.
~and since with every 10 skill points you get 1 experimentation point~
The 2.5 expermentation points gained from the cap of +25it is the max added to any crafting line,
once again no matter what your own skills are currently at, only 2.5 points can be added to the total.
that way any 10 pointer knows they get to 12,
and any line that gives 15 can be explained to get to 17,
and humans with master art know they are indeed 14 point people.
Kodreim wrote:
So how does food like bestine port play a rule in this? Does it stack with everything eles you guys mentioned? Thats the only thing that I was wondering on.
sucess rate on experimention. same as city with research center-manu centers etc.