Artisan Archive

Thread: What's the cap on experimentation points?

warrior1
Mon Aug 08, 2005 10:35 am
#1

what's the cap on experimentation points.

Ihave a belt with +25 artisan experimentation and i am master artisan(100)and ahuman +15=140

that's 14 points of experimentation, can i go higher or is this the cap?

wasn't the cap at 12points?




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Ecnirp
Mon Aug 08, 2005 11:20 am
#2

Cap forexperimentation points for every crafting proffession is 12... the only exception is a human artisan with +25 in attachments which is 14.


You are capped


BinaryT
Wed Aug 10, 2005 1:10 pm
#3



Ecnirp wrote:

Cap for experimentation points for every crafting proffession is 12... the only exception is a human artisan with +25 in attachments which is 14.

You are capped






Not 100% true. Some ship components (engines and weapons) get 15 experimentation points by default for a master, and can be bumped up to 17 through CAs.



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--Lecadli Oja (Bloodfin)
Aspiring Master Rifleman/Master CH, part-time Musician
CaptainAshcart
Thu Aug 11, 2005 5:51 am
#4




BinaryT wrote:





Ecnirp wrote:

Cap for experimentation points for every crafting proffession is 12... the only exception is a human artisan with +25 in attachments which is 14.


You are capped









Not 100% true. Some ship components (engines and weapons) get 15 experimentation points by default for a master, and can be bumped up to 17 through CAs.





i would like to see some documentation on that, not saying it is untrue but if it is true i can pass this along to fellow players of mine. they didn't believe me on the 14 pt master artisan.



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Beladan
Thu Aug 11, 2005 6:27 am
#5


It's true. You can probably open your skills tree ingame and just do the math on the bonuses.You'll find several total to 150 points.


Mastering shipwright allows you15 points on experimentation on Engines, boosters and weapon systems. Adding the +25 cap raises this to 17 points for experimentation.


Ani_cul
Thu Aug 11, 2005 6:42 am
#6

Let's just say +25 is the cap for skill modifiers from BE/SEA ,
no matter what your own skills are at, the cap you can add to it is +25.


~and since with every 10 skill points you get 1 experimentation point~


The 2.5 expermentation points gained from the cap of +25it is the max added to any crafting line,
once again no matter what your own skills are currently at, only 2.5 points can be added to the total.


that way any 10 pointer knows they get to 12,
and any line that gives 15 can be explained to get to 17,
and humans with master art know they are indeed 14 point people.






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Kodreim
Sat Aug 20, 2005 8:19 am
#7

So how does food like bestine port play a rule in this? Does it stack with everything eles you guys mentioned? Thats the only thing that I was wondering on.
Alukolli
Sat Aug 20, 2005 6:39 pm
#8






Kodreim wrote:

So how does food like bestine port play a rule in this? Does it stack with everything eles you guys mentioned? Thats the only thing that I was wondering on.





sucess rate on experimention. same as city with research center-manu centers etc.



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