Artisan Archive
Thread: 12 point artisan..
What do you guys mean by 12 point Artisan? I've only been playing for 2 weeks and i still have a lot to learn. I made MA yesterday and I noticed most of my stuff is a great success. That must be a common thing. I'm thinking to max your char for the best products 12 points is a part of your build descriptionand it affects the success rate?
Silly as it seems I made MA yet I haven't seen any enhancementsand I really don't know what to put in the clothing slots either. Could they be for those ellusive enhancements? Where can I find the manual that actually explains the max amount of slots for stuff. I did read about Bespin port and I'm just assuming it's made by BEs to "enhance" my skills to affect the final outcome of a product. Is that used to maximize the 12 points?
the experience you gain is the same no matter the quality ...
when people say 12 point 14 point or 10 point .. they are speaking of the number of experimental points they have to use when experimenting on the product ... the higher quality resources you use when making something, the more experimenting you can normally do on it to max out the quality. this is important on things like food/drink, repair kits, crafting tools, power ups, vehicles, and a few other artisian items ...
most everyone has 10 points of experimentation once they are master .. humans receive a bonus in artisian which gives them 11 points when they are master , with clothing attachments that are looted from npc's/creatures you can add more to that ... (there is a 25 bonus point cap, so you can gather up clothing attachments to get you another +25 to the experiment line which would give you 2 more points to use, 3 more points if you are human)