Artisan Archive

Thread: 12 point artisan..

Monumus
Sun Jun 12, 2005 11:08 am
#1

Just wondered if there was any premade clothes with artisan exp or do we have to get the whole 20 in attachments?

Thanks



Both Accounts cancelled, money better off invested in CoH
DaBarius
Sun Jun 12, 2005 11:27 am
#2

all 20 in attachments.



<GLA>
Barius
Weapon-Maker (12 pt. WS)
Liberty City Mall, Corellia (-3308 -2296)
800m from Coronet (-139 -5556)
Sliced, Unsliced, Enhanced Weapons, Powerups


Dpjarrett
Sun Jun 12, 2005 1:18 pm
#3

If you're ahuman master artisan you only need +5 in attachments to reach 12 points. However, if you're a human, I would suggest trying to gather +25 in order to become a 14 point artisan.



Kyyle Pellow
Vehicles k Drugs
- By Kyyle
If it doesn't say "By Kyyle" somebody else probably made it.
Coronet, Corellia 752, -5058

-Devil-
Sun Jun 12, 2005 3:15 pm
#4

being a human with +14 exp ... i can say its worth doing right now ... can make the artisian food/drink a bit better then others ... and same for power ups (tho i dont make them as often as i did pre cu) ...



--= 11.15.2005 / The Day The Pets Died =--
hobsco
Mon Jun 13, 2005 3:46 am
#5

What do you guys mean by 12 point Artisan? I've only been playing for 2 weeks and i still have a lot to learn. I made MA yesterday and I noticed most of my stuff is a great success. That must be a common thing. I'm thinking to max your char for the best products 12 points is a part of your build descriptionand it affects the success rate?


Silly as it seems I made MA yet I haven't seen any enhancementsand I really don't know what to put in the clothing slots either. Could they be for those ellusive enhancements? Where can I find the manual that actually explains the max amount of slots for stuff. I did read about Bespin port and I'm just assuming it's made by BEs to "enhance" my skills to affect the final outcome of a product. Is that used to maximize the 12 points?



hobsco
Mon Jun 13, 2005 4:04 am
#6

I just found the answer in the post on Vehicle Revamps. I got it.


to make a max product it all starts with maximizing the green "dummy bars" on the materials icons by using the best materialsthen to get the best product exoerimant a little at a time to get the best effectiveness. best materials gives you the most experimentation points.


I have to be honest I've just been grinding not looking for quality until now, now I am a Master. I never noticed if the crafting experience is the same for ashoddy product as it is for a run of the mill piece.
-Devil-
Mon Jun 13, 2005 9:00 am
#7


the experience you gain is the same no matter the quality ...



when people say 12 point 14 point or 10 point .. they are speaking of the number of experimental points they have to use when experimenting on the product ... the higher quality resources you use when making something, the more experimenting you can normally do on it to max out the quality. this is important on things like food/drink, repair kits, crafting tools, power ups, vehicles, and a few other artisian items ...



most everyone has 10 points of experimentation once they are master .. humans receive a bonus in artisian which gives them 11 points when they are master , with clothing attachments that are looted from npc's/creatures you can add more to that ... (there is a 25 bonus point cap, so you can gather up clothing attachments to get you another +25 to the experiment line which would give you 2 more points to use, 3 more points if you are human)






--= 11.15.2005 / The Day The Pets Died =--
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