Artisan Archive

Thread: One of the toughest professions?

Halldorr
Tue Sep 16, 2003 9:04 am
#1

I played for about 5-6 hours last night and managed to go up two levels in surveying and one in the tinker brach of the tree but it's a very tedious process.


I opted for Artisan since I wanted to not always be out there hacking and slashing monsters but am wondering if it was the right choice.


I do see some people have hit Master Artisan, is it worth it? Do people actually buy product in this game. The fact that I can only sell (for now) in the bizarre is annoying....I don't know how many people will be looking for barrels or things like that.




Nejii
-Stinky
Tue Sep 16, 2003 11:19 am
#2

As in any venture, there is always money to be made. All you have to do is create the opportunity for yourself. As a MA, I drag down between 15 and 25K a day with crafted items.



And if you think Artisan is tedious, then stay away from any of the elite classes, cuz MA is a piece of cake in comparason to MA or DE or any of the others.



-Stinky, Master Artisan/NDE 2.0.0.4


Major, SoL -Sect of Laereth;Wanderhome




Stinky, Master Smuggler ` Master DE `
Colonel - Imperial Army
General, SoL - Sect of Laereth
Wanderhome

Custom and BH droids.
gwildorbaggins
Tue Sep 16, 2003 3:58 pm
#3

Run Crafting Missions!! These are the best thing since sliced Cheese..


You are given a mission to run which gives you money like delivery missions.. But you are also asked to create items in which you are given the resouces for AND you gain crafting XP at the sametime! this is the best thing for a novice artisan to do..





.:: gwildor ::.
Degasai
Wed Sep 17, 2003 12:45 am
#4

Getting started as an artisan is tough...tougher than it was when the game was released. The reason is that there is very little market for the low-level items you can make. Those markets are saturated, for the most part, by the people who are already high level artisans.


Take for instance a CDEF rifle. This is one of the first purchases a new player will make, especially if they train Novice Marksman (which almost everyone does). As a low level artisan, you will gain the ability to make CDEF rifles fairly quickly. However, the product you turn out will have very weak stats (damage, HAM costs, and firing speed) compared to one that has been made by a high level artisan or weaponsmith. Therefore, anyone wanting a CDEF rifle is going to pass yours by in favor of the better weapon.


That's pretty much the story on everything you can make. So low-level artisan is spent "Practicing" instead of "Creating" products. IOW: XP grind all the way. You won't get a chance to see anyone use and appreciate your products until you get to high level. And you'll have to subsidize your character by either taking missions or mining resources and selling your excess in the Bazaar.


I'm seeing very few new players on the Kauri server. It might be different elsewhere. Without new players, and with current players limited to one character per server, the market is limited.


If you still feel you want to follow the artisan path, be prepared for the grind




Degas
MCH(Retired)MP(Retired)
Now playing as FOTM (SOE wins)
Degasai
12 pt. MD / 11 pt. MA

Empire and Rebellion agree:The true threat to the Universe is SOE
KakitaToshimo
Wed Sep 17, 2003 8:22 am
#5

Another point of advice I would like to tag on is this:

Pick up Novice Scout.
The advantages are three-fold:
1) You can pick off some of the lower enemies around town for hide, bone, and meat. (I do this with minned red HAM stats)
2) You can craft camps. These boost your HAM recovery in the field, allowing you to sample longer. Also, crafting them gives you gcxp.
3) Picking up the first survival skill is immensely beneficial in the time saved running around surveying/feeding harvs. It provides a noticable movement speed increase.



Tim
Aspiring Correspondent
MlekNavor
Wed Sep 17, 2003 8:48 am
#6






KakitaToshimo wrote:
Another point of advice I would like to tag on is this:

Pick up Novice Scout.
The advantages are three-fold:
1) You can pick off some of the lower enemies around town for hide, bone, and meat. (I do this with minned red HAM stats)
2) You can craft camps. These boost your HAM recovery in the field, allowing you to sample longer. Also, crafting them gives you gcxp.
3) Picking up the first survival skill is immensely beneficial in the time saved running around surveying/feeding harvs. It provides a noticable movement speed increase.






2) Is that still the case? I think since the september big update crafting camps (and traps) gives wildernesssurvival experience instead of general crafting.


3) The Scout skill that gives movement bonuses is Exploration, not Survival (I agree 200% that even getting the first box is a HUGE improvement).

KakitaToshimo
Wed Sep 17, 2003 10:17 am
#7


MlekNavor wrote:

2) Is that still the case? I think since the september big update crafting camps (and traps) gives wilderness survival experience instead of general crafting.


3) The Scout skill that gives movement bonuses is Exploration, not Survival (I agree 200% that even getting the first box is a HUGE improvement).






2) AFAIK, they still give gcxp. Would someone care to check?

3) My mistake. Exploration I is indeed amazing.



Tim
Aspiring Correspondent
Kisedd
Thu Sep 18, 2003 9:38 am
#8

Many people grind, but you don't have to. First off, when you start out you need quite a few tools yourself, so that helps with the exp some. There are people who are not crafters who do need general and more specific crafting tools. Try to sell some of these on the bazaar in a major city. Find your niche and try to sell a few items. Make a couple firworks, make anything you think doesn't need a ton of experimentation to sell. Once you hit engineer III you can sell harvesters. I buy these all the time and I can make them.


If you are in a hurry to advance, then making and selling is slow work. Took me awhile to work my way through the tree, but I had a lot of fun.

RedPi
Thu Sep 18, 2003 10:57 am
#9

People do in fact purchase items, the trick is to make and sell consumables such as weapon powerups and food. More permanent items such as weapons and armor are mostly the domain of the weaponsmiths and armorsmiths. Make sure to
set your name tag to novice artisan, that will net you at least a couple sales a night.

There is also excellent money to be had in harvesters, both in selling the harvesters and in selling the resources. Get a couple harvesters going as soon as possible.
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