Artisan Archive

Thread: Grinding schematics, what are the best.

SumDumBoi
Wed Nov 19, 2003 6:22 pm
#1

I need general crafting, weapons and armor. What are the best schematics for just straight grinding xps per schematic? Any suggestions?



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-Cereus-
Wed Nov 19, 2003 7:44 pm
#2

Get to Engineering III and then make harvesters, they use alot of resources, but when you make them, you can get the resources you need, and they give quite a bit of XP also. As far as the Survey part goes, you have to deal with it, find a resource at 90%+ concentration and just mine it till you can't stand it anymore.



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SirRafaelBH
Wed Nov 19, 2003 9:34 pm
#3

bad idea!


do grips until u get bone armor, then do bone armor legs, then chest




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PhazeDistortion
Wed Nov 19, 2003 11:46 pm
#4

Crafting tools(any the higher complexity ones) to get you to engineering 3, then personal harvesters or wind generators.




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SirRafaelBH
Thu Nov 20, 2003 9:41 am
#5

i would like to recommend bone armor over harvesters because of the more common and less amounts of resources. It is very easy to find newbie Scouts that want to trade bone and hide for some bone armor.



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Beladan
Fri Nov 21, 2003 5:59 am
#6

But still, the question was asking for straight xp and the answer must be to get to the wind gens.



Also, having done a bone armor grind with one character and a crafting station/wind gen grind with a new character, I would reccommend win gens 100 times more than bone armor. With bone you need to craft an armor panel and three fiberplast panels, then have hides, bones and metal to craft a chest plate. So the lesser resources arguement doesn't really hold water.... but with wind gens, it's all in one schematic and can be macroed much easier.


Best solution is to try both. See which you prefer to craft. Mine personally, as I just mentioned, based on both sets of experience is definately crafting stations/wind gens


Good luck


Io-Accar
Starsider

SirRafaelBH
Fri Nov 21, 2003 9:29 am
#7

isnt that around 500k resources tho???



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Haerb
Fri Nov 21, 2003 10:57 am
#8

It would be either way.



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Ariag
Fri Nov 21, 2003 2:11 pm
#9

well luckily i am a smuggler as well so i just made molecular clamps for 200 exp a shot for abouht 90 resource cost.



Ariag

Vaedross
Fri Nov 21, 2003 3:19 pm
#10

If you're macro grinding you should use a single resource type schematic. Wind survey tools for example.

If you're not then you have a choice:

1) Bone armor chest plates give ~525 exp with practice mode.

2) You might be able to sell experimented personal harvesters, but now that harvesters have experimented rates it is generally a bad idea to try to sell them.


Personal harvesters are still good grinding things because they give you as much exp as bone armor, but you don't need subcomponents (armor segment & fiberplast panels) to make them. You do however get a slight exp boost for crafting items with subcomponents.



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SirRafaelBH
Fri Nov 21, 2003 3:33 pm
#11

and personal harvesters are selling for around 200cr...alot less than the resources needed



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Kilun
Sat Nov 22, 2003 1:38 am
#12

Most resources=faster exp. Make 10 tools find the grind macro and do what you can with the most resources, I do chemical survey tools till eng3 and then do wind generators till I get how much I need, my last time grinding to Weaponsmith I went from novice artisan to weaponsmith in less than 30min and this included from my house to trainer(no mounts at the time)


I disagree with the scout idea, most scouts, new or not will look on the bazaar and see bone armor doesn't go for more than 500credits at most for a part, and see that people try to sell hide/bone for 15-25cr/unit(try means anything they grab, junk or good) and that also requires making a segment for the armor, which is costing you more time.




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Beladan
Sun Nov 23, 2003 8:26 pm
#13

Good point - but if you are also sampling up the Sample tree - you can offset this cost quite significantly
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