Artisan Archive

Thread: Why do I fail at 0% Risk when experimenting?

Jayces
Tue Nov 25, 2003 1:34 am
#1

I read the various threads at the top and think this is probably related to the experimentation bug that gives negative results as well as possitive ones, is that right?


It's such a nice side of SWG and a great feature but wish it worked


If it isn't related to that bug then is this another known bug that is being worked on?

owako
Tue Nov 25, 2003 5:06 pm
#2

Because even the mass anger/sever irritation of hoards of crafters and at least one correspondant has yet to get the crit fail rate down. It is rather bad and does indeed need to be looked at. The randomness is what gets me. I am a master armorsmith and some times I can make several suits in a row fine then I crit fail 4 times on one bracer.



Only two things are infinite, the universe and human stupidity, and I'm not sure about the former.
Albert Einstein
Di-Kiem
Wed Nov 26, 2003 11:09 am
#3

I noticed is you use a high MA stat resources, it lower the risk % number



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