Artisan Archive

Thread: speeders wish list

Threnian
Tue Nov 01, 2005 6:01 am
#1

Thought I might sketch out some ideas I had about speeders, to make them really interesting as more than just a mode of transportation


Speeders

Types

Land - multiperson vehicle, two to 8 people...possibility for heavy weapons mounts.....commando weapons and so on....commando skill or landspeeder pilot skill required to use the weapons. heavy armor available, treat like droid upgrades...IE more armor = more relative combat level...medium ability to upgrade engines and maneuverability IE stronger repulsorlifts for greater glide time, allowing crossing of gullys etc...maximum speed a matter of quality of engine, vs weight of equipment, shield mounts for vehicle type shields...similar fittings to starfighters (engine, reactor, armor, shield, weapons, ordinance, and so on)


Bikes - one person, light weapons, rifle/pistol type mounts. engine speed and maneuverability upgrades allowing higher speeds. Shield mounts for belt type shields. More body types, more choices, factional access to certain styles


Air (combat) one or two passengers, air pilot skill required, similiar fittings to starfighters....higher speeds, higher altitude....less forgiveness in the repulsors....IE if you don't land properly, crash and burn, killing ship, passengers, everything...


Air (passenger) 1-8 passengers, no combat ability, higher forgiveness in repulsors, IE crash survivable, still able to be armored (IE PC owned shuttles)


Pods - only able to be used in sanctioned tracks, highly dangerous, easily crashed, high speeds, no armor



New skills:


Novice speeder pilot: no point, no combat ability, can USE any speeder, but only uncustomized styles, poor maneuverability skills, poor judgement


tree one: Bikes (no or light skill point cost)

bike one: basic passenger bike equipment (modified styles)

bike two: all terrain bike equipment (improved repulsors)

bike three: racing bikes (Engines)

bike four: combat bikes (armor)


Tree two: Land (no or light skill point cost)

(tiers similar to bikes)


Tree three: Air (no or light skill point cost)

(same)


Tree four: Speeder weapons (normal skill point costs)

Weps one: lpistol type weapons (short range, low damage)

weps two: carbine type weapons (medium range, medium damage)

Weps three: rifle type weapons (long range high damage)

Weps four: commando rifle types (medium to long range, higher damage, flamethrowers, plasma, acid, etc)


Master

capable of tuneing equipment so that while the equipment isn't different then before, he can get more out of it, like a slicer, cept for vehicles...access to ordinance weapon mounts, massive damage, long range, maximum ability to maneuver, mitigation for landscape effects, and creature attack effects while piloting
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