Artisan Archive

Thread: range experimentation bugged?

Temerarius
Mon Jul 21, 2003 1:28 am
#1

Noticed the same thing. Built a few, didn't look, noticed while poking around on the Bazaar, that those rifles and what not marked as Long Range (or other wise) still had max range of 64m.



I'm assuming it's bugged. I'd advise doing a bug report to whom ever notices this.




~~~~~~~~~~~~~~
Temerarius Dolca
Sniper, Artisan, Passive/Aggressive Industrialist
Owner of "The Jester Trading Outpost" ~ Naboo

Radiant

Jesters Club ~ "For Da Beerz!"
J-Roddingham
Mon Jul 21, 2003 4:48 am
#2

I noticed it myself, it'll get a bug when I can log back in.
midnightslash
Mon Jul 21, 2003 7:35 am
#3

range can never exceed 64. It is stupid that a pistol and a rifle have the same maximum range but that is there for a reason. As for ideal range, i have noticed that on the weapons i make that it does change, but not drastically. I once put all my points (10 at that time) into range only to have it change by .6 so i think that it has to do with materials as well as experimentation. Try that and then go bugging it.



Edon Agiva
Aspiring Tailor
Aspiring Musician
Theed, Naboo
Ahazi Server
Kenshin-dono
Mon Jul 21, 2003 12:43 pm
#4

hrm.. is ranged experimentation bugged? ive put tons of points into it before and my ideal range doesn't improve at all


^_^x KD

lund0529
Mon Jul 21, 2003 1:19 pm
#5

I don't think ideal range is really supposed to shift. If you get a bonus to ideal range, it doesn't move that range so much as give you a betterbonus at that range (which doesn't seem to show in the weapon specs).


When I put points into range experimentation, what changes are the modifiers. So 0/36/-80 might change to 0/46/-80.


I could be wrong, but that is what seems to make the most sense to me.

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