Artisan Archive
Thread: Miner Profession Concept Ideas.
i love the idea...when i first started to read i also got to thinking about something. why not allow miners to have extra lots for harvestors only. well to think of it, have MINER be somewhat similar to MERCHANT, the more skills in a tree maybe allows another lot for harvestor-only. currently MERCHANTS get a bonus that lowers the costs of there houses AND harvestors. (at least thats what it was when i was a master merchant back a few months ago) maybe change it so MERCHANTS get a lowered cost on vendors and housing only, while MINERS get a lowered cost for harvestors and housing (had to through that in).
then i wanted to add to ur +speed and +depth. technically the way u explained both resulted in a rise in BER. u said depth increases BER, and speed makes harvesting faster...but the BER value is units per minute (or so), so speeding it up would increase the BER as well. although i agree both should affect it, not in this way. i think speed should remain how u explained it, and depth should add to the percent deposit in that area. +10 depth adds 10% of whats not there. basically, if u have a 70% spot u could calculate this as (100%-70%)*10% = 3% increase. using same values +20 depth would be 20% so 70% becomes 76%...of course the numbers would need to be tweaked or maybe rising exponentially so that u cant make a low-average spot a 95% spot...please if ne1 has ne ideas, add on...the more the better
If you have say, a max of 50 (0 novice, 10 in each box of one branch of the tree and 10 on master) on depth skill mod, they could represent a bonus in % over the surveyed value, though not going over 100%. I.e, if you have a depth mod of +10, a 90% spot would count as a 99% (90 + 0.1 x 90), if you had 50%, a 66% spot would count as 99% (66 + 0.5 x 66).