Artisan Archive

Thread: Powerup Revamp

LostGod
Mon Apr 05, 2004 10:37 am
#1



Some Ideas to make powerups easier on artisans to produce, and allow more of a variety without making only certain powerups usefull.


Give all powerups A total of 5 areas to be experamented on.


1. Charges - Determines the total # of uses, Minimum is 100, Maximum is 250.

2. Efficeincy - Reduces overall HAM costs as a percentage of costs Min of -10% , Max 33%.

3. Attack Speed - Increases attack speed, Min is -10%, Max is 33%.

4. Max Damage - Increases Maximum Damge, Min -10%, Max is 33%.

5. Min Damage - Increases Minimum Damage, Min -10%, Max is 33%


With this new setup Powerups will have either a positive or slightly negative effect on all enhancements. This will give them a bit of a tradeoff, and make the decision a little tougher for the end user. Aswell, it removes the Random system we currently have that we all hate.


Have the different Powerups work for different weapon types.


Scope - Rifles

Stock - Carbines

Grip - Pistols

Coupler - Laser Rifle

Muzzle - Flame Thrower

Barrel - Acid Rifle

Wiring Kit - Grenades

Melee Grip - One Hand Melee weapons

Melee Blade Enhancer - Two Hand Melee Weapons

Melee Balnce Kit - Polearms


This will remove the one powerups fits all we have with current ranged weapons, and Give Melee people some better powerups. The Names I listed are just for Exapmple, and More than one type of powerups could be made for each weapon type, Higher LVL, or rare powerups could be made that would work with more than one weapon type, or that could go above the 33% max. The ability for crafters to be able to make these High lvl powerups would have to be limited to protect the economy and combat balancing. The Resources used for powerups could be modified, so that different resource attribute could effect different stats, not just OQ.


Beyond what was listed here, Other powerups could be made.

Some Examples

Vehichle powerups to increace speed or resistances, or decrease decay.

Droid powerups to reduce power consuptions, increase damage, or increase resistances

Armor powerups to lower incumbrance, and enhance resistances.


These are my Ideas, let me know what you think. I know these would be some big changes and would require a good bit of work, so I understand if these only get the Idea for future update status.


Asteroids
Mon Apr 05, 2004 10:52 am
#2

Some nice ideas.
LostGod
Mon Apr 12, 2004 10:08 pm
#3

I was thinking over the Ideas I had, and the way I see it the expeiramentation portion could apply to weaponsmith, and as well as other professions. Perhaps the overall lack in veriaty could be overcome with more areas to experament in, and a few more points to experament with.


Any one else see the lack of variaty as a problem?

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