Artisan Archive
Thread: repair tools (armour and weapons)
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Selenei
Fri Nov 05, 2004 4:32 pm
#1
Hi all 
I'm still rather new to the artisan business, usually craft clothes so quality and experimentation are something i know little about and this has raised a question for me (and, no doubt, countless before me, whos posts i could not find).
Well, here it comes:
i got some of the recent shift of cd 904 copper, intended to make repair tools for armour and weapons. With an amazing succes in assembly and the full line experimented, i get a 90% tool. Now, this is nice, but still far below what i usuallly see on vendors, so i will probably need some better copper. But what i'm wondering is, what the hell does the experimentation do? does it change the chance of succes/failure upon repair or does it do something else? (told ya it was a noob question)
Well, thanx for any answers that'll come
I'm still rather new to the artisan business, usually craft clothes so quality and experimentation are something i know little about and this has raised a question for me (and, no doubt, countless before me, whos posts i could not find).
Well, here it comes:
i got some of the recent shift of cd 904 copper, intended to make repair tools for armour and weapons. With an amazing succes in assembly and the full line experimented, i get a 90% tool. Now, this is nice, but still far below what i usuallly see on vendors, so i will probably need some better copper. But what i'm wondering is, what the hell does the experimentation do? does it change the chance of succes/failure upon repair or does it do something else? (told ya it was a noob question)
Well, thanx for any answers that'll come
TheBratman
Fri Nov 05, 2004 4:52 pm
#2
Basically experimentation makes an item better.
Say for example, you want the best quality resources to make the best products. For the sake of this example, lets stick to Repair Kits. The only stat on the resource you need to be concerned about is Conductivity. If you use Copper with 996 Conductivity, you will be able to experiment up to 99.6%. The more stats the schematic requires the hairier it gets, but that is it short and sweet.
I hope that helps some.....
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