Artisan Archive
Thread: Noob Master Artisan needs help
Dpjarrett wrote:
With those extra skill points you might consider picking up some basic combat skills. Remaining a straight crafter, while an admirable goal, is not always the most practical route given that even crafters will at some point be out in the wild and need to defend themselves from crazed durnis.
Good luck!
- Total skill points available to you = 250
- Total skill points per tree = 14
- Total skill points for four trees = 56
- Total skill points to master a base profession = 77 (15 for novice box and 6 for master box)
- Total skill points to masteran elite profession= 63 ( 6 for novice box and 1 for master box)
So for master artisan, weaponsmith, and merchant you're looking at a total of 203 skill points. That leaves you with a total of 47 skill points to do with as you please. That is certainly enough to dabble in another base or elite profession, but not enough to master anything else. With those extra skill points you might consider picking up some basic combat skills. Remaining a straight crafter, while an admirable goal, is not always the most practical route given that even crafters will at some point be out in the wild and need to defend themselves from crazed durnis.
Good luck!
Message Edited by Dpjarrett on 11-08-2004 08:39 PM
And just so you know, it's not possible to get a min/max power-up on melee weapons. Your best bet is probably to shoot for a power-up that reduces mind costs and increases max damage.
Not true!
Min/Max are both secondary stats, and with a TON of one notch at a time experimenting, you can get a Melee Power-Up w/ 3,4, or 5 stats, 2 of which can be MinDam and MaxDam. The largest stat that gets pumped will be something else... The ones I sell the most melee power-ups of are 4 stat ones w/ Speed as the Primary and Min/Max as the secondaries and another stat like 'wound' for extra credit.
Keep in mind, about 1 in 10 step by step experimentation power-ups will result in bonus stats beyond the first 2, so if you're aiming for specifics, be prepared to kill a lot of time.
WolfgarddaImp wrote:
Thanks for the advice. It does apear that I was off a little bit in my math after all. I will more then likely do the pistols in marks and take some pistoller skills as a meaqns of protection from those feared gnorts .. lol.
If I were you I'd get novice Rifleman, buy a good T21, and you can pretty much kill anything in one hit, unless you're on Dathomir or something. Just make sure you stay prone, and at the optimal range ![]()
Funkbacca wrote:
Min/Max are both secondary stats, and with a TON of one notch at a time experimenting, you can get a Melee Power-Up w/ 3,4, or 5 stats, 2 of which can be MinDam and MaxDam. The largest stat that gets pumped will be something else... The ones I sell the most melee power-ups of are 4 stat ones w/ Speed as the Primary and Min/Max as the secondaries and another stat like 'wound' for extra credit.
Keep in mind, about 1 in 10 step by step experimentation power-ups will result in bonus stats beyond the first 2, so if you're aiming for specifics, be prepared to kill a lot of time.