Artisan Archive

Thread: Wind harvesters taking way more maintenance than normal?

KorielLeeson
Fri Jul 11, 2003 2:41 pm
#1

As of 5am this morning my harvester had at least 19 hours of maintenance left. When I returned from work just an few minutes ago (5:30pm) to unload them I noticed that they were all out of money and they had stopped quite a while back because I was short a few hundred units of power on each of them.



Is there a hotfix coming in soon? I refuse to pay 2880 a day for a wind harvester =p

FinalSorcerer
Fri Jul 11, 2003 3:24 pm
#2

Out of curiousity, what galaxy are you in? I've been hearing this from a few people, but not nearly as many as I would think if it was across all servers.



Tewae Aupo
Living Force Alliance
Chief of Development
Owner of TewaeTronics
Philomorph
Fri Jul 11, 2003 3:53 pm
#3

Yes please, I don't want to get home and unexpectedly find them all out of money. I'd rather know now so I can stew over if until I get home



----

We've heard that a million monkeys at a million keyboards could produce the Complete Works of Shakespeare; now, thanks to the Internet, we know this is not true
- Robert Wilensky
KorielLeeson
Fri Jul 11, 2003 9:12 pm
#4

Play on flurry
Eggroll
Fri Jul 11, 2003 9:44 pm
#5

Wind Generators only need 1440 credits per day - as do Solar Generators



--Alim Nassar (Intrepid)

Master Sergeant, Imperial Engineering Corps
Master Artisan, Master Droid Engineer, Pistoleer, Businessman.
Member, Imperial Civilian Patrol

Alim's Imperial Outpost: -2051, 2075 Talus, SE of the Imperial Outpost
Ahlianguan
Fri Jul 11, 2003 10:05 pm
#6

I've had this problem on not only wind harvesters, but on my mineral extractors as well. Curiously it only happened on a few of my extractors. Yes I was pretty upset I had to pay big fat fees to repair and I junked a wind generator that was too pricey to repair. I had just started keeping accurate records too. The extractors and wind generators in question seemed to use quite a deal more maintenance-- I was supposed to have about 3 more hours on them, and they had degraded to about 80% or less already.


I am on Kettemoor.

Rarek
Fri Jul 11, 2003 11:26 pm
#7

Answer is go solar cause wind is garbage..



Trauma Windstrider
Master Dancer, Master Musican
NilsMakaby
Mon Jul 14, 2003 1:57 pm
#8

i noticed pretty much the same problem about 5 days ago. i used the holocron to create a customer service ticket about it. i don't know if i've gotten a response yet. one of my theories, though, is that the power supply and maintenance pools were being depleted during the server resets that happen at 6am pacific time. i suggested this as a possibility in my service request. maybe they looked into it and that was the problem since i haven't noticed the issue lately.

nils

-when you see nm don't think nevermind, think nils makaby
kauri/corellia/tyrena
LeafyDoom
Mon Jul 14, 2003 2:10 pm
#9

Definitely go solar. Wind isn't as efficient and Fusion is too risky given that Radioactives can dry up just like any other mineral and be completely unavailable.
pfarrell77
Mon Jul 14, 2003 3:16 pm
#10

I've been having this problem as well, on Radiant Server. Iwant tocollect resources every 3 days, so I've been paying 3 days at a time worth of maintenance fees. The status page for the generator/harvestor says that I have 3 days remaining, but I run out at 2-2 1/2 days. After the second time, I started putting in 4 days of fees to get 3 days worth of operation. I'm going to check on them today. Since it's variable, even within the same type, I waswondering if it has anything to do with the efficiency experimentation. If I remember correctly, however, some of the blueprints don't have efficiency as an experimentation option, just hopper size, so now I have no idea why this is.
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