Artisan Archive
Thread: One way maintenance fees: Bug or Feature?
I can add and remove maintenance fees from my vendor. Why not from my structures? Same goes for power...
When they cycle resources, I have to move my harvesters. These may have a good deal of maintenance fees and power stored in them that suddenly becomes useless.
If I want to move a wind harvester and reclaim the deed, I have to have 3K maint. fees paid up. 1.5K for harvesters. When I replace the deed they are gone. If I have much less than the required maint fees, it makes much more sense for me to destroy them and make a new one.
So, I'd petition for the option to remove maintenance fees and power after being deposited. I would also ask for paid up fees and power to be returned to your inventory when reclaiming a deed. (As it may be quite difficult to code those stats into a deed item)
Hoping for a DEV comment. Please add your opinions one way or the other... ![]()
Sorely needed...
I just wanted to bump this so they know people DO want this feature.