Artisan Archive

Thread: One way maintenance fees: Bug or Feature?

lund0529
Mon Jul 14, 2003 11:08 am
#1


I can add and remove maintenance fees from my vendor. Why not from my structures? Same goes for power...


When they cycle resources, I have to move my harvesters. These may have a good deal of maintenance fees and power stored in them that suddenly becomes useless.


If I want to move a wind harvester and reclaim the deed, I have to have 3K maint. fees paid up. 1.5K for harvesters. When I replace the deed they are gone. If I have much less than the required maint fees, it makes much more sense for me to destroy them and make a new one.


So, I'd petition for the option to remove maintenance fees and power after being deposited. I would also ask for paid up fees and power to be returned to your inventory when reclaiming a deed. (As it may be quite difficult to code those stats into a deed item)


Hoping for a DEV comment. Please add your opinions one way or the other...

Dhraven
Mon Jul 14, 2003 11:10 am
#2

Indeed some serious work needs to be done on Harvesters. You make very valid points which I think should be addressed. They need to make harvesters worth there value by either decreasing sampling, or preferably, increasing Harvesters. But as all MMORPG companies do, they'll probably target something else, and swing the bat.. Let's hope not.




-- Uncle Tom [Miner/Merch/Architect] Radiant

NinjaFish
Mon Jul 14, 2003 11:13 am
#3

Holocron has claimed in the past that this is a bug. You should be able to get your unspent maintenance and power back when you pull up the harvester.



NinjaFish
Teräs Käsi Order
http://www.teraskasi.net
PadawanChong
Mon Jul 14, 2003 11:38 am
#4

Sorely needed...


I just wanted to bump this so they know people DO want this feature.




============
GermainePropane on Virtue - City of Heroes. The best combat system in an MMO.
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SpeerRedow
Tue Jul 15, 2003 12:33 am
#5

Perhaps a Dev would respond with an ETA on the fix?
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