Artisan Archive

Thread: A suggestion for Crafting XP

Wellia
Sat Aug 30, 2003 1:26 am
#1

I'd like to make a suggestion about crafting if I may. I have been surprised and a little baffled by how slowly my crafting experience is raising. I started to keep track and noticed that I never gained crafting xp from users while offline. I found this very odd and asked a few questions. Of course, I was told that the game designers decided that no character should gain xp while offline. Herein lies my problem and my suggestion.

Now you're probably waiting for a rant about this, but I truly do understand why this decision was made. I also feel, however, that this blanket policy hurts Artisans on the whole. As I climb into higher ranks in the Tailor profession, more and more of my xp depends on the use of my crafted items by others. Now, according to the rules set, if my schedule is odd (and it is), most of those using my objects are online when I am not. Backing up this conclusion is the fact that a good portion of my "Auction Ended" messages come in the middle of my offline time. Because of this, my xp moves slower than a Bounty Hunter caught in molasses in January. This, of course, got me thinking. User xp for crafting shouldn't be based on when the creator is online but when the user is online. However, I think this should have restrictions to keep novices from dumping a lot of goods on the market and then sitting back for a few days offline to come back to a huge pool of xp. I feel that Artisans should still need to log in for at least an hour or two in the same 24 hour period that their items are used. When they logout, they get a notice of user xp earned from their last logout until just that moment. This should give Artisans an incentive to play a decent amount of time and still allows them to earn the necessary xp for climbing in their profession.

As a last note, I'd like to forestall any outcries from those in other professions. Unlike crafters, the rest of the professions don't rely on people buying and using their end products in their own time and way. All other professions have xp based on using the skill set that comes with the profession. This is obviously a large difference and therefore says that Artisans are already the exception to a rule. Please consider this, as I feel it would solve a huge problem for the crafting community at large.

Wellia aka Jacinth Zedrian *JustbyJaci* Novice Tailor - Theed/Shadowfire



Wellia (aka)
Jacinth Zedrian - Master Tailor - Theed, Naboo - Shadowfire
Visit Just by Jaci at -5315, 3323 for all your clothing needs or mail for special orders.
Elentir Corvallis - Novice Scout - Radiant
AKPaladin
Sat Aug 30, 2003 3:53 pm
#2

/applaud good thinkin i never noticed that really but your suggestion seems like a perfectly logical and implementable one...



Lucious Paladin - Jedi Padawan(NeXuS Magnet)
Roberto Paladin - Master Bounty Hunter Carbineer
Dawe
Sat Aug 30, 2003 9:36 pm
#3

One option is to keep your character logged on at all times this would ensure you the xp. What is humorous is while this would work, you'd be afk for forever, it would obviously not be good for the game. I think uxp should be given regardless of whether you are online or not. Good suggestion though.
BadCub
Sun Aug 31, 2003 5:20 pm
#4

Here, here! I like the idea a LOT and I hope our corespondant will add it to the list the next time they're allowed to send in a report....



Tar'Ra The Great White Whale, err, Wookie

Dewback Resources Inc (TCON)
Anchorhead, Tatooine, Wanderhome
Kalano
Mon Sep 01, 2003 12:58 am
#5

I definatly agree with you on that we need to be getting that xp offline. I however don't think that it should be forced that you have to be on every 24 hours though. Most items are one time UXP as far as i understand and i rarely get any UXP while i am on for long peroide of time. The causal player might not be on for days before he can get back so if forcing us to get on every 24 hours will hurt them.


so in short. GIVE US UXP 24/7!!! PLEASE!!!!




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Wellia
Tue Sep 02, 2003 1:49 am
#6

I'm glad that ya'll like the idea. I must admit that I've been very frustrated with climbing into the next levels and I play quite a bit. Unfortunately, a lot of my hours are not usually peak hours and so I think I'm missing a lot of my xp to begin with. I'd like to see an equitable solution to the problem, though I don't know if the devs would go for the 24/7 uxp idea. Frankly, anything more would help immensely.



Wellia aka Jacinth Zedrian *JustbyJaci* - Novice Tailor - Theed, Naboo/Shadowfire



Wellia (aka)
Jacinth Zedrian - Master Tailor - Theed, Naboo - Shadowfire
Visit Just by Jaci at -5315, 3323 for all your clothing needs or mail for special orders.
Elentir Corvallis - Novice Scout - Radiant
Thoda
Tue Sep 02, 2003 2:03 am
#7

Absolutley - I'm 10+ GMT (Australia) - my usual play time is in the middle of the night local server time (the 4AM outages begin 8PM here), meaning I see next to no advancement due to sales of my items unless playing during the day (US afternoon/evening) on weekends.

Waho
Tue Sep 02, 2003 2:26 am
#8






Wellia wrote:
Of course, I was told that the game designers decided that no character should gain xp while offline.



I gain loads of merchant XP while offline.




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Player of Wemi Crescendo and Skizz Bloodclaw
Rift Runners Network
EoreAseb
Tue Sep 02, 2003 3:38 pm
#9

Yeah, I was about to say that. I get home from work and logon to find a bunch of merchant xp that I've done absolutely nothing to earn besides simply having a couple vendors in my home. I remember the first level I made as merchant I was walking away from a merchant trainer (because I was almost at novice merchant and wanted to know where it was) and the system message came up that I just made novice merchant so I made a U-turn and went back and got trained, lol.




Ratchet
Member of Freedoms Hand
Aspiring Light Jedi - Unlocked 12/14/2004
(gnn[[[[[[[[[[]nnnWXggggggggggggggggggggggg)
Wellia
Thu Sep 04, 2003 2:51 am
#10

In that case, if Merchants can get xp while offline, then we should get User xp while offline too. Since the bulk of our xp is supposed to come from that direction, it would sure make all of our lives just a tiny bit easier.



Wellia (aka)
Jacinth Zedrian - Master Tailor - Theed, Naboo - Shadowfire
Visit Just by Jaci at -5315, 3323 for all your clothing needs or mail for special orders.
Elentir Corvallis - Novice Scout - Radiant
Dimicron
Thu Sep 04, 2003 10:28 am
#11

I really wish that we got our XP while offline. Especially with how slow we get it from crafting the simple things we can make when we start out! I'be been working on Eng. IV for the longest time, and It's frustrating. I started off as an artisan, and later I picked up marksman, from all the wandering around I've done, I'm a Surveyor IV, and I just got Carbine IV... but I'm only about a 3rd of the way to getting Eng. IV (I never got business I or above or Domestic arts II or above to save what little crafting XP I get for Eng.). It seems to me like the XP awards are a bit unbalanced towards artisans and that the game stronglyfavors fighting to crafting.
Bushwa
Thu Sep 04, 2003 11:50 am
#12

You are supposed to get Usage XP while offline (as designed). Factory XP too (10%). We used to get it, now we don't.


It's a known bug.


Bush'wa

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