Artisan Archive
Thread: Idea for inputing power to harvesters.
Now that there are different kinds of power, it would be nice if harvesters power input was handled like a factories input hopper. So, you could place which ever type of power you wanted in the harvester. You would also be able to remove power, eliminating the need for the now buggy way power it kept in a harvester after redeeding.
Even more reason why there should be another way. I was harvesting radioactives to use in making stims. When I went to try and put the last of the "old" Corellian wind into a harvester, it put all my radioactives in instead. (Leaving me the "wasted" inventory slot for the wind, of course.)
ARGH!
If nothing else, why can't we drag & drop from our inventory to the harvester to supply it with a particular KIND of power?