Artisan Archive
Thread: GP's, Memory modules etc etc
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Impinainteasy
Wed May 05, 2004 11:44 am
#1
I got a questions for you all..
Do those generic items (specifically the ones in question) matter on the quality for certain crafters. When I examine them they have no stats on them at all and I am using nothing but quality resources to make them. Currently I made 97% exp ones with something like 30ish% durability. Am I wasting my good resources to make these?
I am asking this cuz some asked me if sensor suites and distributors qualities matter when you they use them in their schems. I have no idea. I do see that conditioners (I believe have a qaulity rating on them and chefs are buyin those up mad from me cuz of my stock of them but I currently can only get 4, so I assume with excellent resources I could get qaulity 5. Any advise on this would be great!
Thanks in advance.
Impinainteasy
Wed May 05, 2004 9:56 pm
#2
Great thats what I thought. Thanks for the tip......is there anything thing else in MA that I need to be aware of not worrying about the quality of my resources in the product?
Asteroids
Thu May 06, 2004 12:17 am
#3
In most cases it doesn't matter. The GP and memory modules are used mostly by DE's and it really doesn't matter there, so I craft mine with grind stuff.
Squygxicus
Thu May 06, 2004 4:45 pm
#4
I havent checked but as far as I know the only thing in MA that matters for materials are the vehicles.
Im a DE myself and I dont believe any of the other parts matter up there as they go into the Droid chassis, which dont seem to matter if experimented on or not.
Now other professions might need experimented products, like maybe a chef for the power conditioners or whatever they use in their barrels. But as far as my experience goes, no difference.
anyone else have an idea?
kistaqd
Fri May 07, 2004 5:05 am
#5
The experimental % matters in some things that architects make. For example, Control Units, Electronics GP, and Energy Distrub all combine to make the Micro Sensor Suite (plus you need one extra Control Unit) to make the best crafting stations. Without all these pieces experimented into the 90s, I am not going to get a +40 station. The problem is, since many items the % just doesn't matter people just buy whatever is available. I would most definately label those that end up in the 90s and sell those at a higher price than the lesser% ones.... givepeople the choice.Honestly though,I think, that architects that really care about there final stats, probable don't buy off the vendor but make them themselves oruse the same artisan over and over so I don't know that there is any real benefit to making both. Either way, if you are using the good stuff.... you should charge the good stuff
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