Artisan Archive
Thread: Master Artisan alone?
Well, I've done both, and I love both. If you are interested in actively creating your own content and socializing, I'd suggest entertaining, it can be a very rewarding. If you want a more passive profession then artisan is for you. Life as a master artisan is relatively easy and rewarding (monetarily) compared to entertaining.If you have an equipment factory you can easily provide quality parts to the elite crafting professions, and with enough resources it is easy to create a line of high-quality vehicles.
If you combine this with your fighting skills, you'll be able to do the corvette and be able to make AV-21's...one up the rest of the artisans.
I'm doing master artisan right now while I level merchant. We can make a number of popular items, and I get constant requests for a higher end vehicle than your standard 25% piece of poop. (Although I seem to cap at 90%... is this normal?) Powerups are always needed, and I have found ways and means of marketing them as well. I even added novice droid engineer so I can make custom droid kits and sell them on the same vendor with vehicle custom kits.
It's certainly possible. Once I master merchant, I'm going to drop everything but what I need and move on into armorsmith, but master artisan should get me there.
Areriye wrote:
I seem to cap at 90%... is this normal
Tralmek wrote:
Areriye wrote:
I seem to cap at 90%... is this normal
I've been making vehicles up to 95%, and I've heard of people being able to craft some that were 97%.
mine are around 95% usually
there was a decent bit of duralloy steel on ahazi awhile back and some very nice polysteel coppermore recently..this is what i used. If i remeber right, its all about conductivity.. but 95% is what i was getting with those
i do have some of that kammris iron though, i should try that
For vehicles it all about Shock Resistance. The outcome percentage maximum is entirely related to the proportion of the two ingredients, and therefore depends on the type of vehicle.
But the kicker here is that it is probably better to sell your high SR metal to a weaponsmith if it stretches into the 900+ region. WS need high SR metals for melee weapons. They can then sell these for upwards of what is effectively 30cpu. You will probably be selling vehicles for say 4-6cpu. I tend to use metals in the 800-899 region for vehicles. The difference between an 80% swoop and a 95% one is barely worth mentioning with the transport bug fixed and the high decay rate. You will find customers willing to pay a premium for a higher % vehicle, but that is because they have more money than they need. In terms of game mechanics it makes little sense. I would never use a server best SR metal in a vehicle, that is probably worth at least three times as much as a WS resource.
So SR controls resistances for speeders and OQ controls experimentation?
Gebus... they need to write a book on this crap. lol I'm still pretty new to the artisan front. I just learned yesterday that I could, in fact, get a powerup over the 91% hump. ![]()