Artisan Archive

Thread: Master Artisan alone?

Jenky
Thu May 06, 2004 3:03 pm
#1

Hello mates...


I got enouge skill points for mastering Artisan alone, but would like to know if it is cool on its own!

Would I be able to get allot of fun out of trying to find the best resources to make the best vehicles and set up a shop?


I just dont wanna do master artisan, if it will get boring very fast.... I realise, it does not have as much content or features as the elite crafter proffesions, but im also mainly a combat guy - I just want a non combat trade, and walk around from place to place to check out my harvesters and craft a bit and so on...


It's artisan.. or maybe I should try master entertainer?



______________________________________
Regarding Star Wars Episode III: "Right or wrong this is my movie, this is my decision, and this is my creative vision, and if people don't like it, they don't have to see it." -George Lucas

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Tralmek
Thu May 06, 2004 3:23 pm
#2

Well, I've done both, and I love both. If you are interested in actively creating your own content and socializing, I'd suggest entertaining, it can be a very rewarding. If you want a more passive profession then artisan is for you. Life as a master artisan is relatively easy and rewarding (monetarily) compared to entertaining.If you have an equipment factory you can easily provide quality parts to the elite crafting professions, and with enough resources it is easy to create a line of high-quality vehicles.


If you combine this with your fighting skills, you'll be able to do the corvette and be able to make AV-21's...one up the rest of the artisans.






Feeling no connection with the Force since 2003
*feels an outer glow*. The HAWT side is with me
Have a question? Read the Stickies!
Remember: Only YOU can prevent forum fires
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Official AFKophobe


Areriye
Thu May 06, 2004 3:38 pm
#3

I'm doing master artisan right now while I level merchant. We can make a number of popular items, and I get constant requests for a higher end vehicle than your standard 25% piece of poop. (Although I seem to cap at 90%... is this normal?) Powerups are always needed, and I have found ways and means of marketing them as well. I even added novice droid engineer so I can make custom droid kits and sell them on the same vendor with vehicle custom kits.


It's certainly possible. Once I master merchant, I'm going to drop everything but what I need and move on into armorsmith, but master artisan should get me there.


Although only you can determine if it is for you. I can only suggest it.



-
Chilastra: Areriye Tsion, 47th IEF Squad Corporal

Starsider: Dackelrra, Dragoon (Master Pike/Tracker)
Tralmek
Thu May 06, 2004 3:56 pm
#4






Areriye wrote:

I seem to cap at 90%... is this normal




I've been making vehicles up to 95%, and I've heard of people being able to craft some that were 97%.




Feeling no connection with the Force since 2003
*feels an outer glow*. The HAWT side is with me
Have a question? Read the Stickies!
Remember: Only YOU can prevent forum fires
!
Official AFKophobe


Giamai
Thu May 06, 2004 4:46 pm
#5






Tralmek wrote:





Areriye wrote:

I seem to cap at 90%... is this normal





I've been making vehicles up to 95%, and I've heard of people being able to craft some that were 97%.






mine are around 95% usually



TGiamai Oewai (Elder Jedi without a clue)T
T Giaman Srawhe, 12 pt MWS [GS] Weapons, near Theed -3955, 3322T
TGiavamai Oewai, Where's the lewt?T
T Ahazi T
T*Not everyone who wanders is lost...*T
Areriye
Thu May 06, 2004 5:19 pm
#6

What sort of materials are you using?



-
Chilastra: Areriye Tsion, 47th IEF Squad Corporal

Starsider: Dackelrra, Dragoon (Master Pike/Tracker)
anja
Fri May 07, 2004 10:13 am
#7

Typically, kammris iron will get you the best SR. On Ahazi, the best kammris for vehicles (and melee weapons ) was Lalios, SR 999. Combined with some good polysteel copper or phrik aluminum, you'd get 97%.





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Giamai
Fri May 07, 2004 4:54 pm
#8

there was a decent bit of duralloy steel on ahazi awhile back and some very nice polysteel coppermore recently..this is what i used. If i remeber right, its all about conductivity.. but 95% is what i was getting with those


i do have some of that kammris iron though, i should try that





TGiamai Oewai (Elder Jedi without a clue)T
T Giaman Srawhe, 12 pt MWS [GS] Weapons, near Theed -3955, 3322T
TGiavamai Oewai, Where's the lewt?T
T Ahazi T
T*Not everyone who wanders is lost...*T
warrenowen
Sat May 08, 2004 1:34 am
#9

For vehicles it all about Shock Resistance. The outcome percentage maximum is entirely related to the proportion of the two ingredients, and therefore depends on the type of vehicle.


But the kicker here is that it is probably better to sell your high SR metal to a weaponsmith if it stretches into the 900+ region. WS need high SR metals for melee weapons. They can then sell these for upwards of what is effectively 30cpu. You will probably be selling vehicles for say 4-6cpu. I tend to use metals in the 800-899 region for vehicles. The difference between an 80% swoop and a 95% one is barely worth mentioning with the transport bug fixed and the high decay rate. You will find customers willing to pay a premium for a higher % vehicle, but that is because they have more money than they need. In terms of game mechanics it makes little sense. I would never use a server best SR metal in a vehicle, that is probably worth at least three times as much as a WS resource.





Rino Vasameh
Rino-McDeath Traders
Ahazi Server : -630 2930 Dantooine
(450m N of Mining Outpost)
Purveyors of Quality Weapons that Kill Things


Areriye
Sat May 08, 2004 9:17 am
#10

So SR controls resistances for speeders and OQ controls experimentation?


Gebus... they need to write a book on this crap. lol I'm still pretty new to the artisan front. I just learned yesterday that I could, in fact, get a powerup over the 91% hump.





-
Chilastra: Areriye Tsion, 47th IEF Squad Corporal

Starsider: Dackelrra, Dragoon (Master Pike/Tracker)
TheWok
Sat May 08, 2004 4:36 pm
#11

The only experimentation line for vehicles is durability, and that is based on Shock resistance. OQ doesn't matter at all.



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