Artisan Archive

Thread: How do I make powerups with more than two stats

Raptorious
Sun May 09, 2004 6:24 am
#1

It seems that I cannot make powerups with more than a primary and secondary stat eventhough

I have seen a lot with three and even four modifiers


The materials I use Is 994 and 961 OQ and im currently 4/4/4/3 artisan can someone please help me :-)

Asteroids
Sun May 09, 2004 8:06 am
#2






Raptorious wrote:

It seems that I cannot make powerups with more than a primary and secondary stat eventhough

I have seen a lot with three and even four modifiers


The materials I use Is 994 and 961 OQ and im currently 4/4/4/3 artisan can someone please help me :-)






My advice would be to experiment one point at a time (if you aren't already doing so). You should see them come up fairly often that way, though finding a good combination is another matter.
Raptorious
Sun May 09, 2004 8:11 am
#3

Echo1234
Sun May 09, 2004 11:22 am
#4

but it's really just chance
chopper49
Mon May 10, 2004 10:27 am
#5

The fact that its chance it was is the worst thing. Anyone ever building anything doesn't reply on chance that it will work. We should be able to design any kind of powerup we want. As crafting a max damage, chance could be put in for it to be a 20% or 25% effectiveness. But I think we should be able to make a max damage, min damage, lower ham cost powerup as a design, then based on material, experimental points, and roll of dice come up with how good it will be.



Ahazi - Hunt Dark - MCH, MP, CL80, Colonel, FS
Bria - Mosul - TKM, MS, CL80, Sergeant, FS
Gorath - Azurn - NC, CL76, Staff Sergeant
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