Artisan Archive

Thread: Why Artisans who don't take Domistics are missing out.

AlexStar6
Fri Jul 04, 2003 2:33 pm
#1

I'll do this so that everyone can understand. I am sorry to those of you who do not need to hear such simple terms.


Q: What is the SINGLE most important thing to an Crafter?


A: Experiment Points.


Explaination: Experiment Points allow Crafters to make their items better, and give them an edge over the competition when it comes to which item to buy. It also allows them the ability to make their items more diverse.


Q: How many Experimentation Points do you get for taking the entire Engineering Skill Tree.


A: 6 Experimentation Points.



Q: How many Experimentation Points do you get for taking the entire Domestics Skill Tree.


A: 6 Experimentation Points.



Q: How many Experimentation Points does just an Engineer have?


A: 6 Experimentation Points.



Q: How many Experimentation Points does an Engineer/Homemaker have?


A: 12 Experimentation Points....



Q: Who makes the best Items?


A: The Person with the most Experimentation Points.



Thats all there is too it... nothing more to say...



Aniya


Master Artisan


Flurry Server.




Aniya
Master Artisan
Flurry Server
Onslaught141
Fri Jul 04, 2003 2:36 pm
#2

Q: Who fails more when they use all of their experimentation points?


A: Engineer/Homemaker


See, the more experimentation points you use on a item, the more complex it gets and the harder it is to craft.




~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
In approaching a double door, you will always go to the one door that is locked, pull when you should have pushed, and push when the sign says pull. - Ehre's Double-Door Law

Any non-trivial program contains at least one bug. - Laws of Computer Programming, VIII

Crazy Searjo's Shop Of Stuff Has Been Closed For Good.
Onslaught141
Fri Jul 04, 2003 2:38 pm
#3

P.S.


Forgot to add this. True you will have a better product when you finish, but unless you have a factory to mass produce it, it is kind of worthless. Now, I know alot of people are gonna say that you can just hold on to the manufacturing schematic. Yes you can. But I would rather be able to produce it right off the bat so that I could make more credits.




~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
In approaching a double door, you will always go to the one door that is locked, pull when you should have pushed, and push when the sign says pull. - Ehre's Double-Door Law

Any non-trivial program contains at least one bug. - Laws of Computer Programming, VIII

Crazy Searjo's Shop Of Stuff Has Been Closed For Good.
AlexStar6
Fri Jul 04, 2003 2:40 pm
#4

You need to use higher quality materials. The higher the quality of the material the better your success rate.



IE:


CDEF Pistol with Arapine(low quality) and Relocine = 2% Experimentation


CDEF Pistol with Wedian(high quality) and Relocine = 20/15% Experimenation


I get a great success almost 90% of the time Experimenting with better Materials. There is also a trick to when you hit the Run Experiment Button in relation to the Red Bar on the right side of the experimention box. But thats another story.



Aniya


Master Artisan


Flurry Server




Aniya
Master Artisan
Flurry Server
AlexStar6
Fri Jul 04, 2003 2:43 pm
#5

Okay valid point about the selling now...



You use 6 Points and make a Blaster with a 25-50 Damage and 3.8 Speed


I use 12 and make a blaster with a 35-65 Damage and a 3.2 Speed


Your blaster will sell at Market Price because EVERYONE can make a blaster like that.


Mine sells for about 2500 because its unbelievably Rare.



Bonus Hint.


Package your Weapons with a Powerup when you sell them. a Good Weapon Powerup Increases Max Damage (by 20% or more) and Max Speed (By 15% or more). This will make your item more attractive to potential buyers. And many will come back to you simply for more powerups.



Aniya


Master Artisan


Flurry Server




Aniya
Master Artisan
Flurry Server
Saice
Fri Jul 04, 2003 2:59 pm
#6






AlexStar6 wrote:

Bonus Hint.


Package your Weapons with a Powerup when you sell them. a Good Weapon Powerup Increases Max Damage (by 20% or more) and Max Speed (By 15% or more). This will make your item more attractive to potential buyers. And many will come back to you simply for more powerups.



Aniya


Master Artisan


Flurry Server






My only problem with that hint is it's sort of a scam. The power up will wear off so unless you put in the notes what the real stats are a player will buy it then get all huffy when the power up wears off. When I use a power up on a weapon before I sell I always put in it the notes so that they know full well what they are getting.



just my two cents




Explorer 81% Achiever 53% Socializer 46% Killer 20%
AlexStar6
Fri Jul 04, 2003 3:02 pm
#7

Sorry I was unclear... definitely Notify the customer that you are packaging it... I mean you should package it to sweaten the deal for your customers. Weapon Powerups are cheap to make and can really enhance an item if you do good experimentation. So they are a nice thing to throw in with a sale.



Aniya


Master Artisan


Flurry Server.




Aniya
Master Artisan
Flurry Server
Avilister
Sat Jul 05, 2003 1:15 pm
#8

I'm a weaponsmith. My weapons are better by default, so neya. Honostly, please don't post those on the bizaar, makes it hard for people to find the good stuff I've put up for sale...

Avilister
Weaponsmith



Topheth, Master Doctor, Teras Kasi Master
Corporate Universal, Eclipse
===================================
Avilister, Master Weaponsmith
Avilister's Weaponshop, (-160, -3060) Coronet, Corellia, Intrepid
Botmonster
Sat Jul 05, 2003 2:31 pm
#9

Jesus. You sure you don't work for Microsoft?
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