Artisan Archive

Thread: Questions for the Devs.

BiancaMinola
Fri Nov 07, 2003 2:09 pm
#1

Please post your artisan related questions for the devs here.


If you rant or flame, they will not be seen. If you have a valid question, I will post it on the questions for the devs thread that TH is putting together on the Correspondent board.


I make no promises that they will be answered soon - but I can get them read by the 'red names'.


Try to keep them short and sweet (if not sweet, at least not too sour )


Bianca Minola

Slythetove
Fri Nov 07, 2003 3:39 pm
#2

1. Why are Droid Engineers dependant on Master Artisan components directly or indirectly (subcomponents of components) for at least 41 of the items in the Droid Engineering lines, but no other crafting profession even begins to approach this level of dependency?


2. Will there ever be a "balance pass" to either add this extraordinary level of dependency to other crafting professions or greatly reduce it for Droid Engineers?



Thanks




--Sly


Slythetove - Starsider
Master Droid Engineer | Master Chef
Droids N Things - Southwest of Bestine at -1883, -4468
(moved 100m because of player cities)

sciguyCO
Fri Nov 07, 2003 4:07 pm
#3

How are experimentation calculations intended to be handled if the schematic requires resources that never have a stat used for that experimentation category?


Example schematic: Required Resources: X ofresourceClass1, Y of resourceClass2 Experimental Widgetness: 50% statA, 50% statB


If no instance of resourceClass1 ever has statB, how does that resource affect Widgetness? Is statB taken 100% from resourceClass2, or does it use the same weighted sum calculation that appears to be used for items where the required resources all have the stat?


weighted statB = resourceClass1.statB * X/(X+Y) + resourceClass2.statB * Y/(X+Y)


A zero in that calculation would skew the maximum Widgetness that can be obtained, especiallyif X > Y.


And if that weighted sum method is not how the calculation is done, can you share the equation that is being used?






Kriles Ch'artoff , Chilastra server
Master Chef (retired)
Currently doing....stuff
sciguyCO
Fri Nov 07, 2003 4:16 pm
#4

Oh, and BigBadButch's question should be passed on, too:


What is the intendedpurpose of a crafting tool's and station's "Effectiveness" stat? Better successes, fewer crit fails, larger experimental percentage increase for a given success type, a small compensation for bad materials, some of the above, all of the above, none of the above, something else? Most current testing seems to show little or no difference, but the random nature of crafting and experimenting may be hiding the Effectiveness's signal under all the noise.






Kriles Ch'artoff , Chilastra server
Master Chef (retired)
Currently doing....stuff
BigBadButch
Mon Nov 10, 2003 6:42 pm
#5

Thanks, sciguyCO



Okawa VoidShell, Weaponsmith-in-training, VoidShell Arms
Hakai
Tue Nov 11, 2003 4:49 am
#6

i currently make most of my fun cash off of weapons mods. However, i've done almost anything i can think about to find a way to figure out how to make mods the way i want em without having to make em over and over and hope i get the right combination. Is mod crafting COMPLETELY random, or is it actually a sort of a general equation dependet on the materials and whatnot? you don't have to tell me the sequence or anything, i just want to know if it's worth my time to work on listing possible shortcuts to the mods i need.



Hakai Youkai
==================================
Hakai's Hardware
(-211, -5812) (6197, 4326)
Hunting outfitter since 9/22/03
Anchorhead, and Mos Tyrenia, Tatooine
==================================
Kav
Tue Nov 11, 2003 2:01 pm
#7

The Background:


At Business II, I get the ability to purchase Premium Auctions, they cost 5 times the amount of a normal auction. In exchange for my skill points and credits i get a white asteriks next to my auction.


Someone with Zero skills and paying only 20% of the cost can put in an auction with a color name by useing the hex color code. This draws much more attention than my white asteriks. Also to add insult to my skill, thier auction is placed ahead of mine alphbetically due to the hex code being initated by a symbol.


So we end up with:



non-premium auction


* premium auction


If Premium Auctions were at the very least guarenteed a spot on the first page of a section, the skill and price would be worth it. Instead I find my premium auction on the fourth page, never to be seen again.


The Question:


* Can we expect an improvment to the Premium Auctions, or a change of the Business II block?






Kav::Master Smuggler::
Beul::Engineer::
"Credibility is like virginity, you can only lose it once."
Starskin
Wed Nov 12, 2003 6:02 pm
#8

the devs mentioned that they were planning on implementing a way for crafters to get holocrons (or at least considering it).


is this still the plan?


if yes, is it in place yet?


if not, then when?


what is it?/how will it work?




NTherin~TelamonN


VizSunrunner
Thu Nov 13, 2003 1:03 pm
#9

I second the holocron question
Vaedross
Fri Nov 14, 2003 3:47 pm
#10

Q: Are there any plans to make surveying for resource locations a more pleasant experience?



Ifele Speederbike Ninja 1
TKA 4031 | Rifleman 2003 | Master Artisan | Armorsmith 1004 | Ex-Master Medic
Visit Tatooine Tales! Tatoine, Bestine (-1507,-4428) We've got EVERYTHING!
NOTE: My opinions as presented outside the Artisan and Test Center forums are my own and do NOT reflect my representation of these issues to the developers.
ARTISAN TOP 5 ISSUE RESPONSES (12/23/03)
Page 1 of 1
Previous Next