Artisan Archive
Thread: new maintenance rates on harvestors after 11-13-03 patch ?
I've read some reports of that, but haven't seen any difference on my harvesters. I placed a 7 K/H medium harvester yesterday, and the maintenance rate was still 60 cr/hr, same as my 4 K/H harvester.
Some possibilities:
- The harvester needs to be placed, redeeded, then placed (all post patch) for the new maintenance to kick in. Maybe just placing post-patch and redeeding will update the maintenance reported on the deed. I need the aluminum being extracted by my one 7 K/H medium (all others are 4), and my cash reserves are kind of low, so I'd rather not redeed just to put it back down.
- The maintenance change may only be on heavies (I don't have any to check).
- The maintenance change may only be on harvesters created post-patch, with the new harvester schematics. There were new componentsadded for mediums and heavies, right?
- The people reporting increased maintenance rates have their harvesters within the radius of a player city that has implemented a property tax. The fact that the harvesters areexperimented is just a coincidence. Although I saw one that had a 114 credit maint (normally 90), so that'd be a 25% tax rate, kind of steep.
All my harvesters are heavies. I've been upgrading my fleet of 40+ harvesters to 10KG/HR machines.
Heavy harvesters have had their base maintenance rate increased from 75 cr/hr to 90 cr/hr.
My 7 KG/HR heavies (pre-Oct.8 patch) use 90 cr/hr.
My 10 KG/HR heavies (post-Oct. 8 patch) use 124 cr/hr.
There is a new harvester status window that shows the improved extraction maintenance adjustment. For my 10 KG/HR heavies, that adjustment is (+24).
So they have both increased base maintenance, and added additional maintenance costs to improved harvesters.
Which sucks. I hope crafters are ready for a price increase.
grr...no edit button!
The rate on the 10 KG/HR heavies should read "114 cr/hr", that's the 90 base + the 24 adjustment.
Also, I just heard from my architect. He can make 13 KG/HR heavy harvesters, but the maintenance rate on those is (+78) for a total of 168 cr/hr (!!). In addition, they have nerfed experimentation, so the 16 KG/HR fusions are history. The best he can do is 14 KG/HR. So if you had any 16 KG/HR fusions made lately, hold on to them.
The people on the Test Center reported this "fix", and one guy did the math on a 75% deposit with one of the 13 KG/HR harvesters. He came up with the fact that the extra resources you can harvest (over and above those that can be harvested with the 10 KG/HR heavies) cost you a little over 3 cpu to extract.
I haven't confirmed this, but there's no way I'm going to spend another 4 million + credits to upgrade my fleet to 13 KG/HR.
There was only one way for the dev's to NERF miners, and that's to mess with our harvesters.
And that's exactly what they've done.