Artisan Archive

Thread: Crafting macro just broke

Fantomonkey
Fri Nov 14, 2003 3:27 pm
#1

My crafting macro just stopped working about half an hour ago. The only thing I did was change the schematic number, but I must be missing something. The strange thing is my crafting station loads up, I add the resources and it accepts them. But when it's done, I don't see the timer on the crafting station nor do I get any Tailor / crafting xp, but my resource quantity does go down so it's using it for something. I must be missing somethig obvious here. Thanks to anyone who can help.


/ui action toolbarSlot04;
/selectdraftSchematic 47;
/pause 5;
/nextcraftingstage;
/nextcraftingstage;
/createPrototype no item;
/createPrototype no item;
/pause 4;

Renzer
Fri Nov 14, 2003 3:52 pm
#2

How many times has this happened? When my crafting macro ends like that, it means I've had a critical failure. If this happened to you four times in a row, it could be rotten luck, but if it's 10 times, well, I'd hope that's a bug. Also, do you use items in your crafting station input hopper? There seems to be some issue with that right now, and I wonder if it's affecting you.


-Renzer

Fantomonkey
Fri Nov 14, 2003 4:00 pm
#3

It's happened 20+ times in a row, so either there is an issue with my code that I'm not seeing or it's a bug. If I create the item with the crafting tool without the macro everything works as it should. Im guessing it's a bug since it's using my resources but not making anything. As far as what Im putting into the tool, just steel and fiberplast (NOT the panesl, just the resource).
Renzer
Fri Nov 14, 2003 4:08 pm
#4

The only other thing I would try is removing the last pause statement. It sounds like you've used that macro for a while now, but my macro doesn't have that last pause right after the /createPrototype statement.



-Renzer

g-IMP
Fri Nov 14, 2003 4:09 pm
#5

my macro is just fine but its a little different than yours


/ui action toolbarSlot04;
/selectdraftSchematic 47;
/pause 5;
/nextcraftingstage;
/nextcraftingstage;
/createPrototype practice no item;
/createPrototype practice no item;


hope itll help.. it works for me




-------------------------------------------
vip ivan
/tell vip
** please mail me ingame if i've won any auction lol **
Fantomonkey
Fri Nov 14, 2003 4:15 pm
#6

I removed the pause and nothing different happened, even tried cutting and pasting what you just posted as a new macro, still getting the same issues though. If anyone has any more suggestions it would be appreciated.
Fantomonkey
Fri Nov 14, 2003 4:25 pm
#7

Well, after about the 50th try and 2 hours later it started working again. The only other thing i can note about this, in case anyone else runs into it, is that the draft schematic for the item before this happened was 46, then it changed to 47 and all of a sudden it stopped working. I had to change the schem # manually. Now that it works again, it's back to the same old number.


I just figured this was due to me learning a new skill but it seems that it is a bug. Anyhow it works again =) Thanks for your suggestions everyone.

g-IMP
Fri Nov 14, 2003 4:26 pm
#8

/ui action toolbarSlot01
/selectDraftSchematic XX;
/pause 10;
/nextCraftingStage;
/nextCraftingStage;
/createPrototype practice no item;
/createPrototype practice no item;


maybe the issue here are capital letters that are missing in your macro "/nextCraftingStage"




-------------------------------------------
vip ivan
/tell vip
** please mail me ingame if i've won any auction lol **
HanSulo
Sun Nov 16, 2003 4:23 am
#9

How would I apply a macro and enter it ?


Thx




KalthazadKal
Mon Nov 17, 2003 2:18 pm
#10

just curious....what do i put in the specified toolbarslot?
Utonis
Tue Nov 18, 2003 4:27 am
#11

Try looking in other skill areas. I was crafting for days until I realized that stimpacks and med packs gave me only Chemistry xp and not general crafting. Hope the tip helps.


Pohsib Kelison - Engineer Chilastra

Vrischika
Tue Nov 18, 2003 4:49 am
#12

My Tailor friend had this exact sma eproblem occur several times while we were grinding away on the porch. (I usually work on Harvesters, and like experiementing anyway, so don't macro.)Ever the scientific one of the outfit, I quizzed her on how/when this happened, and one theory we came up with was that this apparent sudden 'breaking' of the macro was actually deliberate, and the result of some kind of hardcoded 'XP per day Cap', or similar.


On each occassion her macro suddenly started generating no experience, she'd been going for a few hours before that, and earned signficant xp as a result.


Also, we think the schematic numbers are deliberately rotated, to also hamper macroing.



Anyone else see evidence of this? Specifically, how long had you been going beforehand/how much xp earned?

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