Artisan Archive

Thread: Vehicle Resource Experiment Question

LadyBren
Wed Dec 03, 2003 4:03 pm
#1

Greetings ... I am a MA interested in making reasonably priced vehicles when they go live in the land(btw when is that?). Of course,the impact of experimentation is dependent on one or moreof the characteristics of the resources used (overall, strength, conductivity, etc.). I have read on the boards how many ferrous and non-ferrous units are needed to make them (1000/250) but have seen nothing about what characteristic of the resources will be the one(s) that are significant for experimenting. I have a fair amount of resources, and would like to concentrate on getting more of those that will maximize experimenting. If anyone has information on this, please post. For those artisans who don't know what I am talking about, send me a email in game and I will explain ...


Branwyn (Naritus, MA, Weaponsmith 4-2-4-2, etc)

Sol_One
Sun Dec 07, 2003 9:13 pm
#2

/bump
Travin64068
Mon Dec 08, 2003 7:37 am
#3

Right now, I think the only stat on the resources that matters for experimenting right now is Shock Resistance. Plus all the resource requirements have been increased 10 times.


- Travin




Travin Greytin - Master Doctor - Master BE (12 point)
(Sunrunner) CTI Industries (5000, 6000) Kaadara Naboo
Support Medic Missions
Ivoe Greytin - Master Bounty Hunter - Master Creature Handler
(Sunrunner)
Arcus
Mon Dec 08, 2003 9:03 am
#4

OQ, COND, and UT don't matter? I would like to start setting aside some metals, and this information would be helpful. It should designate which attributes apply in which percentages when you open the schematic with the crafting tool. Also, which factory type is used to create them?



-Wicca





SNAGGLE
Ask me if I care.

Crafter
Bah, I'm old and ugly.

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