Artisan Archive

Thread: Tool Effectiveness?

Starlord
Thu Aug 14, 2003 10:05 pm
#1

Anyone explain the ratings to me?
Was looking at the few I have had forever and they ranged from 3.80 to -3.12
ImpMan
Fri Apr 30, 2004 2:19 pm
#2

What's it mean? I've been playing this game for months, but never knew.
Asteroids
Sat May 01, 2004 4:50 pm
#3

Supposedly, better chances of better successes, and reduced critical failures the higher the effectiveness.
Jnath
Mon May 03, 2004 7:17 am
#4






Asteroids wrote:
Supposedly, better chances of better successes, and reduced critical failures the higher the effectiveness.






I agree with the first part, but havent we figured out that the chance of failure is constant for everyone no matter what tool is used?



Jenar
Master Droid Engineer
Director - Cabal of the Toothy Maw
Cult of Sarlacc (Starsider)

"It's the accumulation of small pinpricks over time that causes one to bleed to death" -- Shian Tavkin, Master Droid Engineer/Master Artisan
Asteroids
Mon May 03, 2004 8:49 am
#5






Jnath wrote:


havent we figured out that the chance of failure is constant for everyone no matter what tool is used?





I must have missed that, have you got a link for me to read up on.
Jnath
Mon May 03, 2004 11:10 am
#6






Asteroids wrote:





Jnath wrote:


havent we figured out that the chance of failure is constant for everyone no matter what tool is used?





I must have missed that, have you got a link for me to read up on.






Lookin for it man, but theres so many stupid proposals to weed thru. My understanding was the tools effect the rate of the type of success (amazing, good, great, etc) but the rate of failures is constant at a REPORTED 5%, which is independant of the tool. Ill keep lookin.



Jenar
Master Droid Engineer
Director - Cabal of the Toothy Maw
Cult of Sarlacc (Starsider)

"It's the accumulation of small pinpricks over time that causes one to bleed to death" -- Shian Tavkin, Master Droid Engineer/Master Artisan
Asteroids
Mon May 03, 2004 2:08 pm
#7

Thanks Jenar.


What about the thing they said about Masters having less chance of crits over Novice. I'm sure I read that somewhere, or was that going back to the one day experimentation fiasco?
Kyrien
Mon May 03, 2004 3:40 pm
#8

Hello,


Check out the Architect Board as our last question (you know th 19 Questions thing...) was :


Architect Question: What is the exact effect that the effectiveness rating on crafting tools and Crafting stations have on the crafting process and are they working as intended?


Dev Answer: The effectiveness rating on crafting tools and stations influences the chance of success or failure during the assembly and experimentation stages. These are working as intended.


To most of us Architects this answer seemed vague as some people have run test and we have no concrete data that the Tools / Stations actualy make any Difference !


Our correspondant, Dvnce,is going to bat for us and recently posted the following:



"The architect forum Has come together and really are not satisfied with the response that we got from our question about the Crafting Tools/Stations. We Strongly would prefer that the whole Crafting Tool/Station Code be reviewed for the simple reason that there Has been test after test ... after test. Results from these test have only PROVEN one of two things.. 1) The Bonus given from Crafting Tools/Stations are not working as intented... 2) or The Bonus Given from Crafting Tools/Stations are not significant enough to warant the time or investment to make anything more than a -13.5 equipment.




What we were expecting as a response to our question.. Was to know just how much of an impact this equipment is suppose to have. and just how much of a difference Is there between 0.0 station and the max 45.0 station .. (or 0.0 tool and max tool ) Now as for the the only two posibilities that all of our testing Has Proven .. 1) If upon looking into this code in more detail it does come up that it is not working then .. please make it work .. if 2) If the system is in fact working then We strongly urge that the whole bonus system for Craftingequipment be reworked. Quite frankly if I am using Negative effective equipment I should Know that I am because of all the failures I am getting .. If I am using 0.0 rated equipment then I should be seeing basic random results... and If I am using Max Positive effective equipment I should know it because of all the great and amazing successes I am getting. It only makes sense that it should work that way. and right now there is no difference... (at least that is observable )



This is an important issue to all crafting professions but it is more important for architects because of the work and resources it takes to make High rated equipment. If upon reviewing the code you still want to come back with it does get a bonus and it is working as intended and it is significant enough.. we expect to have tied with that to be told just how much of a percent bonus is possible with this crafting equipment. I can tell you that we have infact done 1000's of tests to prove this "alegded" bonus. All test from multiple people, All from people that are respected in our forum and I trust
completly that they have conducted these test with proper controlled settings and there results are accurate.. "



It would greatly benefit our cause if all crafting profession were to ask the same question of the Dev's as this would affect us all.....



As usual my 0.02c....


Kyrien

Kyrien's Crafting & Tools
Sparta - Tatooine - Starsider
(-1864 -5810)
For All You Tool Needs



Kyrien - Crafting Process Engineer
Wryrur - Big Furry Ranger

Kyrien's Crafting and Tools
Crafting, Repair & Survey Tools
Crafting Stations and Factories
Sparta Architecture Shop (-1864 -5810)
Startsider - Tatooine - Sparta
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