Artisan Archive
Thread: Some advice as to what to mass produce
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Satis
Tue Oct 05, 2004 11:53 am
#1
Ok, so I became a master artisan so I could make bikes. Fine and dandy, I've spit out a couple creates. However, I'm getting bored and am going to sacrifice a master artisan and a couple skill trees so I can try my hand at something new. I might be giving weaponsmith or armorsmith a shot, but that's neither here nor there.
What components that are only master artisan fashionable should I mass produce?
I know control units are in high demand by other professions... everything from DEs to architects. How much does the quality matter on these? I plan on probably spitting out a couple hundred of these so I can have a nice stockpile for later. If the quality matters, though, I'll need to bide my time and harvest some more.
Are there any other components thatI should mass produce? And does quality matter on these? All input welcome.
What components that are only master artisan fashionable should I mass produce?
I know control units are in high demand by other professions... everything from DEs to architects. How much does the quality matter on these? I plan on probably spitting out a couple hundred of these so I can have a nice stockpile for later. If the quality matters, though, I'll need to bide my time and harvest some more.
Are there any other components thatI should mass produce? And does quality matter on these? All input welcome.
Kryxal
Wed Oct 06, 2004 12:44 am
#3
Whatever you plan to make, don't make it ... just make a schematic for it. Bikes are a possible exception, depending on how many resources go into a crate.
Satis
Wed Oct 06, 2004 10:31 am
#4
Thanks for the responses. Any idea on how much the quality on these matters, though? I'm partially architect, and except for the harvesters, quality means diddly in that profession. Any input?
Otherwise I'll just grind out some 22% control units and call it a day.
Perelay
Wed Oct 06, 2004 10:57 am
#5
Satis wrote:
Thanks for the responses. Any idea on how much the quality on these matters, though? I'm partially architect, and except for the harvesters, quality means diddly in that profession. Any input?Otherwise I'll just grind out some 22% control units and call it a day.
Quality matters if you intend to make crafting stations. Other than that, everything else architects make don't care about quality (street lamps, terms, etc). I don't know if DE requires anything artisan made to be high quality. I would think WS would need quality components. But I don't know that for sure. If you want to go WS I'd go ask on the WS boards.
Good Luck
Dabblers Rule!
Spryte [Haven] -Haven - Corellia - Scylla
Master Artisan / Master Architect
Scout 4/0/4/0 - CH 0/0/0/1
Marksman 4/0/0/0 - Novice Rifleman
Mechant 0/0/0/3
Zorkk
Wed Oct 06, 2004 11:43 am
#6
DE's need and use all of the electronic components, but you'll find most DE's also keep master artisan becuse of that
hehe
I know some DE's tho that do a good business of packed up lots of components. 100 or 250 or even 500 emm's or egp's in a backpack for sale on a vendor. you oculd probably do this with all electrical components, and get some revenue.
Z
Jjiaah
Wed Oct 06, 2004 8:07 pm
#7
None of the Artisan items that DE's use depend on quality at all. You could make those by the factoryload with crit-fail experimented ones, and nobody would ever know the difference.
EdOWar
Thu Oct 07, 2004 4:46 pm
#8
Quality of Artisan components does not matter for Weaponsmith. If I were you, I would just make a couple schematics for each of the components; that way you're covered no matter what you end up doing.
Slim Vargo, Corbantis
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