Artisan Archive
Thread: Unrealistic locations of resources
Is anyone even slightly taken aback by the strange hide and go seek fo the seemingly random resources? I realize that we are speaking of alien planets but it would seem to me that the resources could have been a LITTLE bit more realistically randomized. How is it I cannot find wood in a forest, but I can find it in the middle of the plains with nothing but grass surrounding me. Or better yet I can find a 89% water resource on Tattooine in the middle of the dune sea, but I can't find any water resources standing under the 100' waterfall in Theed?! I really would like to see a bit better attempt at resource allocating. One can't expect SWG to micromanage everything, but this is just a little bit silly.
Lord Vordak
Of Course I'm evil! I'm a lawyer Dammit!
I would alsoprefer a more realistic resources allocation.
Besides, they should not let people sample in the citites either like they did with harvesters. I know it's convenient but It's just plain weird to see people do mining right on the pavement.
Only slightly less silly than the wind changing names.
The Imperial Governor of Naboo decreed today that the wind formerly known as Ebili will now be named Wababii. Please reconfigure all of your wind power generators to accept the new terminology. Failure to complete this task will result in a knock on your door and confiscation of all illegally named wind power crates.
Actually, the first day I tinkered with an artisan, I found a high concentration of some lubricating oil inside a Starport. Great, I thought, I'm siphoning it right out of their storage tanks!