Artisan Archive
Thread: Subjective Opinions Welcome
Good luck in whatever you choose.
When I first started over a year ago.. I became a crafter right from the start..I've been aMaster Artisan till just recently
I dabbled in other professions but have always kept Master Artsian as my core skill.
I started slowly, I hand made items and sold them on the bazaar, others would power grind and waste tons of resources to get master as fast as they could..
I took a slower route and harvested my own resources with the little harvestors at first..while selling stuff on bazaar making some profits..my grind to Master was a lot slower, but much more profitable..I hated to waste resources..
Then the CU came, it borked powerups, so i switched temps to more of a combat class..
Then they sorta fixed powerups to where they are useful again with the right resources..
So..a guild bro asked me to help him with an alt that he did not have time to manage..
Now I have Master Artisan again with that alt...and I generate more credits with the alt then I do my main character.
that was my path ... your results may vary...
Thank you for the points. I'm tentatively thinking of Master Tailor, Master Dancer, and only Expert Hairstylist. Your input to take Master Tailor helped swing me in that direction, which I'm highly grateful for. While Image Design is a wonderful profession I do not currently feel that the points spent in it to achieve the master level would be conducive to my enjoyment of SWG.
Appreciative,
Arria Dreamweaver
CerridwenBard wrote:
Thank you for the points. I'm tentatively thinking of Master Tailor, Master Dancer, and only Expert Hairstylist. Your input to take Master Tailor helped swing me in that direction, which I'm highly grateful for. While Image Design is a wonderful profession I do not currently feel that the points spent in it to achieve the master level would be conducive to my enjoyment of SWG.
Appreciative,
Arria Dreamweaver
As your going for the social aspect of the game then Master Tailor & Master Image Designer is a very good combo as long as you don't mind working with you clients, you can create them snazzy outfits and then give them a makeover so that they match what you've just made. It is a good choice and does work for many players (see the ID forums) and its fun
It's a fun game and there is a lot to do, it can be frustrating at times but the rewards that can be had are very good.
Tailor for the most part doesn't depend on any specific resources, or qualities. If you can get Bio-Engineer stuff, you can still make some pretty good clothing with stat adds (if they ever fix that).
Br-10n wrote:
Tailor for the most part doesn't depend on any specific resources, or qualities. If you can get Bio-Engineer stuff, you can still make some pretty good clothing with stat adds (if they ever fix that).
/agree. tailors do use a lot of hides, but most things it doesn't matter what kind of hide. so put out the word to your friends that you need hides and you'll probably get enough to set you up for a long time. i was grinding combat hardcore for 2 days last week, and gavea 50k stacks of hides each to 2 different tailor friends and they both said it might last them forever.
i was working on dancer and a bit of tailor way back when i picked up chef. i'm a chatty person and i mentioned that in cantinas and people brought me all kinds of things to help out with that. milk, eggs, crystalline cloth treatments for the tailor schematic clothes, i got some *very* interesting tips. that to me was part of the fun, that it turned out to be a community effort, and i get the feeling you'll enjoy that part of it as much as i did.
good luck!