Artisan Archive
Thread: Weapon Powerups
Weapon powerups do not stack.
Also, it seems that they are a bit random in thier "powerup" stats. I crafted two Grips and ended up with two different powerups. An "Ergonomic Grip" and the other one was some name I dont recall.
Jerod Wolfstar, CEO, President, Lead Engineer, and Manufacturing Manager of Wolfstar Industries, Corellia (Eclipse Server)
whats the deal?
You should examine them closely before buying or selling, as some seem to be detremental. I've made some that added mind cost, slowed the weapon down, or just plain didn't make a difference.
P.S. Sorry for all the crappy powerups I put on the Bizaar. I will remove them today.
An option to examine items before you place them for sale would be nice. Some weapons are better than others and you have no idea which is which.
Power ups dont stack unfortunately. They also degenerate at a pretty good rate, so it's a good idea to have one or two on hand in case the first one fails. The reason that there are so widely varied stat changes are due in large part to the types of materials that were used in creating the item. Since there are soooo many different combinations of resources that can be used, a lot of us artisans are just messing with it trying to get a feel for the best combinations, best stat advantages, etc. Of course at this point I really don't know how something will turn out until after I've made it. Some powerups are pretty much worthless and are of low quality, and it all goes back to the materials I used to build them. As a side note, I've found that using steels and carbonate minerals seem to produce better powerups than using irons and silisclastics. Wow, this is going to take me forever to figure out! Hope this helps.
Be safe!
Aye, I noted the naming thing too. Thanks for picking up on that. I think it has to do also with the skill of the crafter and the type of crafting item that you are using. Using the specific crafting tool (i.e., Weapons, Droid, Generic kit for weapons) appears to produce a better quality of weapon, although I'm still experimenting with that aspect. I don't even use the Generic Crafting tool anymore and have crafted my own specific crafting tools.
Be safe
Could someone explain to me what the various benefits are to the various ranged weapon powerups. I know there is:
Muzzle
Scope
Barrel
Grip
Coupler
Also I notice that the names of these items changed based upon the success rate during crafting. I'm working towards becoming a weaponsmith and I've made these items already and placed them on weapons. But it would be nice to know a bit more about what each of them actually does. So, for those in the know could you please shed some light on this subject for me please.
Thanks,
Nicko
Kauri Sever
Examine them after you make them and it will tell you what it effects.
The powerup system is a pain in the arse if you ask me, atleast from a crafters perspective. Each of your list have a variety of possible outcomes from your crafting attempt, each effecting different things in different combinations. The pain is that it seems completely random.
Yesterday I wanted some powerups that decreased my speed. So I made a few of each till I found the ones that did that, grip and coupler I believe. With the exact same supplies with making about 10 of each I got 4 that were of the type I wanted. I then went over the the crafting station and experimented to get ones of better result. I made well over 150 between the two types and recieved only 2 that did what I wanted, and one of those was of moderate quality. By the end of 150 I was frustrated and pissed off.
Tonight I am going to try again and instead make schematics instead of a protype. I am 'hoping' that the schmatic will say its name, so I can just keep going until I get what I want then walk over to my factory and make a pile of those ones.
Cul
Thanks for the response. Yeah I've noticed the randomness just based on the names that are generated, one try I get a smoothbore barrel, next I get a tapered barrel...