Artisan Archive
Thread: Food aditives
SomeUser wrote:
- Carboreductive Catalyst = reduces mass (this is the 'filling' on a food item)
- Hyper Yeast Addtive = creates larger batches (total 'charges'/uses on a finished food item stack)
- Micronutrient supplement = increases the nutritional value (the strength of the effect of the food)
- Mutilsaccharide Dimate = increases flavor (how long that effect lasts)
Howdy ![]()
You will need to follow 3 steps
Step one
Contact a BE and have em make you a crate(s) of light additives. You can choose from the following:
- Carboreductive Catalyst = reduces mass
- Hyper Yeast Addtive = creates larger batches
- Micronutrient supplement = increases the nutritional value
- Mutilsaccharide Dimate = increases flavor
Step 2
Mix the BE additive with the artisan light additive. What this entails is one BE additive and 10 units of water. Best thing to do is make a schematic and throw it in the factory.
Step 3
Take the finish light additive and add it to the final food you are trying to make. Again, make a schematic. Now when you run the schematic in the factory you will crank out finished products of BE enchanced food.
The nutrition additive will be the easier one to obtain. The others take more specific resources (milk, domestic meat, for example).
Here's what I suggest if filling is an issue: use the nutrition additive to boost the "buff" of the food, but spend some experimental points in filling (the rest in nutrition).