Artisan Archive
Thread: Non artisans need a hit with the Nerf stick.
sfsoldier wrote:
With the holo grind coming to an end and people X-server trading lots, the markets have been flooded with resources galore and people selling off their grinded wares at shamefully low prices. I saw some HMExtractors at one vendor for 100 credits each! 100k worth of minerals are selling anywhere from 75k to 100k credits. that is just insanely low. while on the flip side you have animal based organic stuff skyrocketing in price. Why becuase only scouts/rangers can harvest meat, hide, and bone. They have that unique ability. Anyway jack@ss with 100 credits can go buy a HMEx and plop it down. Really this problem could be solved relatively easy.
1. a penalty on mineral/power extraction for non aritsans, if they want to pull big resources let them spend the skill points on it.
2. limit the number of extractors you can be an admin on this will cut back on some of the server lot swapping( i imagine some aritsans wont like this idea since they have done this, not that i blame them you just about have to to keep up.)
thoughts, flames, ideas?
I was always of the opinion harvester usage should be tied into artisan tree like weapon certifications - personals at novice, mediums at maybe survey 2 and heavies at survey 4 or even master artisan, to give MA that extra allure. It would help throttle the resource extraction to a pretty good extent and moderate the economy, because resources are the real economic foundation of the game. Problem would be that some crafting professions such as medic/doctor and BE that do require use of some harvesters but don't require artisan at allin some form would then be forced to pick up artisan - so maybe include certs in their tree too.
However you'll find that most people will be dead against this idea, particularly those combat classers who manage multiple accounts worth of resources for reselling. I doubt it'll change at this stage - the uproar would be deafening.
Oh boy - you got guts - I must admit.
Ever wondered WHY IN HELL ressources that where harvested AUTOMATICALLY with low or no risk at all had to be at a level of 10 cpu for crap and trillion cpu for good stuff.
So I went into artisan (along with architect to build the harvesters myself) and to my surprise:
ARTISANS ARE ROBBERS - on ervery server and on every planet.
Here is why:
I currently run 8 heavies, which cost 2400 creds a day - one is a fusion generator to stuff me with power. So it may be an additional 2600 creds a day.
Assuming that in average a ressource will remain for a week (maybe even longer) and can be found within a day on a at least 70% spot makes an income of 100 k of any ressource out thereper BER13.
Just counting numbers I will conclude you SPEND 33 k for gaining 100 k ressource. Thats a harvesting cost of 0.33 cpu. You guys go then and sell crap for 10 cpu (3000 % income !!!!) and goodies at even 50 cpu (15000 %).
That, my friend, is a very good way economics go - but only FOR YOU. Now you are yelling someone drops your incoome rate to a mere 1000 % (what is 10 times that much you are investing) and you cry for the nerf stick on other players. SHAME ON YOU, greedy little thug.
I once wondered why in hell a good armor is worth millions and a good weapon 10s of k - then I found out - the smithes have to buy the WAY TOO overprized ressources. But wait - most of the smithes ARE artisans and get there own - boosting their income to incredible heights.
So ask yourself who has all the money in the game? It is You, and now you cry because your (of course) beloved economics is going down. I am short of insulting you with words guaranteeing me a permanent ban.
For the ressources collected by animals: you cannot compare that. It runs NOT automatically, sometimes are on mean critters or, if not, only in small amounts. therefore it is VERY cheap to pay 10-50 cpu for rare organic ressources from animals. How much can a good scout/ranger harvest a week? 25 k of crap harvesting while in hunting groups and MAYBE 5 k of good stuff when hunting alone - from big critteres and the smallest animals. On the contrary YOUR prey does wether move, nor does it attack.
So lets say an artisan has a medium house, a fusion generator and 7 big harvestors. That makes AT LEAST 500 k of Ressources a week, and that apart from locating sources and placing harvestors, fully automatic. You just make a tour at the end of a week and collect the stuff. The scout/ranger cannot gather stuff while AFK or not even PLAYING! He has to WORK for the stuff he gets - but you are calling NERF NERF NERF.
BURN IN HELL!!!! You brought intothis game what is making people sick in the real world - living on others sweat and blood while crying you still have not enough.
Oh boy - you got guts - I must admit.
Ever wondered WHY ressources that where harvested AUTOMATICALLY with low or no risk at all had to be at a level of 10 cpu for crap and trillion cpu for good stuff.
So I went into artisan (along with architect to build the harvesters myself) and to my surprise:
ARTISANS ARE ROBBERS - on ervery server and on every planet.
Here is why:
I currently run 8 heavies, which cost 2400 creds a day - one is a fusion generator to stuff me with power. So it may be an additional 2600 creds a day.
Assuming that in average a ressource will remain for a week (maybe even longer) and can be found within a day on a at least 70% spot makes an income of 100 k of any ressource out thereper BER13.
Just counting numbers I will conclude you SPEND 33 k for gaining 100 k ressource. Thats a harvesting cost of 0.33 cpu. You guys go then and sell crap for 10 cpu (3000 % income !!!!) and goodies at even 50 cpu (15000 %).
That, my friend, is a very good way economics go - but only FOR YOU. Now you are yelling someone drops your incoome rate to a mere 1000 % (what is 10 times that much you are investing) and you cry for the nerf stick on other players. SHAME ON YOU, greedy little thug.
I once wondered why in hell a good armor is worth millions and a good weapon 10s of k - then I found out - the smithes have to buy the WAY TOO overprized ressources. But wait - most of the smithes ARE artisans and get there own - boosting their income to incredible heights.
So ask yourself who has all the money in the game? It is You, and now you cry because your (of course) beloved economics is going down. I am short of insulting you with words guaranteeing me a permanent ban.
For the ressources collected by animals: you cannot compare that. It runs NOT automatically, sometimes are on mean critters or, if not, only in small amounts. therefore it is VERY cheap to pay 10-50 cpu for rare organic ressources from animals. How much can a good scout/ranger harvest a week? 25 k of crap harvesting while in hunting groups and MAYBE 5 k of good stuff when hunting alone - from big critteres and the smallest animals. On the contrary YOUR prey does wether move, nor does it attacks.
So lets say an artisan has a medium house, a fusion generator and 7 big harvestors. That makes AT LEAST 500 k of Ressources a week, and that apart from locating sources and placing harvestors, fully automatic. You just make a tour at the end of a week and collect the stuff. The scout/ranger cannot gather stuff while AFK or not even PLAYING! He has to WORK for the stuff he gets - but you are calling NERF NERF NERF.
You brought intothis game what is making people sick in the real world - living on others sweat and blood while crying you still have not enough.
sfsoldier wrote:
With the holo grind coming to an end and people X-server trading lots, the markets have been flooded with resources galore and people selling off their grinded wares at shamefully low prices. I saw some HMExtractors at one vendor for 100 credits each! 100k worth of minerals are selling anywhere from 75k to 100k credits. that is just insanely low. while on the flip side you have animal based organic stuff skyrocketing in price. Why becuase only scouts/rangers can harvest meat, hide, and bone. They have that unique ability. Anyway jack@ss with 100 credits can go buy a HMEx and plop it down. Really this problem could be solved relatively easy.
1. a penalty on mineral/power extraction for non aritsans, if they want to pull big resources let them spend the skill points on it.
2. limit the number of extractors you can be an admin on this will cut back on some of the server lot swapping( i imagine some aritsans wont like this idea since they have done this, not that i blame them you just about have to to keep up.)
thoughts, flames, ideas?
so non artisan crafters(Doctors, Smugglers, Bio Engineers, Combat Medics, Jedi?) should all be left out in the dirt for collecting resources? I like the idea of limiting admin, but I dont think it is the best fiix for the problem.... although it is a better one than I could come up with.
sfsoldier wrote:
With the holo grind coming to an end and people X-server trading lots, the markets have been flooded with resources galore and people selling off their grinded wares at shamefully low prices. I saw some HMExtractors at one vendor for 100 credits each! 100k worth of minerals are selling anywhere from 75k to 100k credits. that is just insanely low. while on the flip side you have animal based organic stuff skyrocketing in price. Why becuase only scouts/rangers can harvest meat, hide, and bone. They have that unique ability. Anyway jack@ss with 100 credits can go buy a HMEx and plop it down. Really this problem could be solved relatively easy.
1. a penalty on mineral/power extraction for non aritsans, if they want to pull big resources let them spend the skill points on it.
2. limit the number of extractors you can be an admin on this will cut back on some of the server lot swapping( i imagine some aritsans wont like this idea since they have done this, not that i blame them you just about have to to keep up.)
thoughts, flames, ideas?
600% wrong, its because scouts and rangers cant drop a harvestor on a creature and come back 2 days later and have 20k meat.
They actually have to be there to get their resources.
Next time you drop a harvestor on a resource, I want you to sit there and watch it the whole time it's extracting, oh, and have the harvestor attack you ocassionally.
BTW I agree with you 200% on everything else you said ![]()