Artisan Archive

Thread: Experimenting on Dice

TheHobb
Mon Jul 12, 2004 2:13 pm
#1

Does experimenting on dice affect the rolls?
sciguyCO
Mon Jul 12, 2004 3:14 pm
#2

:blink


Is experimenting even an option?


:considers moral ramifications....


Hmm, let's see if I weight it just right, then after JTL goes live find a sucker with an a-wing to gamble....


Ok, checking the schematic listing on swgcraft.com, it looks like dice have an experimentable "Decay Rate". I'd think since time-based decay was removed, this is a pointless category, so experimentation won't do anything.





Kriles Ch'artoff , Chilastra server
Master Chef (retired)
Currently doing....stuff
Srednii
Mon Jul 12, 2004 6:31 pm
#3

heh, smugglers should be able to slice dice and fix em



------------------------------------------------------------

Sre'dni Vashtar - Bria
sv Armoury -4976, 2712 Corellia
TheHobb
Tue Jul 13, 2004 9:18 am
#4

Well, when I'm crafting them, I can experiment on "Experimental Effectiveness."

That doesn't sound like a decay rate attribute.
TheHobb
Tue Jul 13, 2004 9:19 am
#5

Yes, slicing dice to make them weighted is exactly what a smuggler might do!

Of course if you're caught, I think it should create a TEF...
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