Artisan Archive
Thread: Experimenting on Dice
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sciguyCO
Mon Jul 12, 2004 3:14 pm
#2
:blink
Is experimenting even an option?
:considers moral ramifications....
Hmm, let's see if I weight it just right, then after JTL goes live find a sucker with an a-wing to gamble....
Ok, checking the schematic listing on swgcraft.com, it looks like dice have an experimentable "Decay Rate". I'd think since time-based decay was removed, this is a pointless category, so experimentation won't do anything.
TheHobb
Tue Jul 13, 2004 9:18 am
#4
Well, when I'm crafting them, I can experiment on "Experimental Effectiveness."
That doesn't sound like a decay rate attribute.
That doesn't sound like a decay rate attribute.
TheHobb
Tue Jul 13, 2004 9:19 am
#5
Yes, slicing dice to make them weighted is exactly what a smuggler might do!
Of course if you're caught, I think it should create a TEF...
Of course if you're caught, I think it should create a TEF...
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