Artisan Archive

Thread: Unable to sell items

MarcoRenaldi
Tue Jul 08, 2003 9:09 pm
#1

OK maybe this is just my present location, but I am pumping out tons of great weapon powerups and cant seem to seel more than two per day. I have about 15 still on the bazaar that are sitting there severely underpriced for what they do and no one is buying them. It has gotten so bad that I go around town offering to all but give them away. Someone plz help I am on Naboo on Chilastra. What am I doing wrong. I am a lvl III eng for christs sake and cant make more than 40 credits per powerup.



Goda

Mayor of Tuskens Bane
Creating the N7 spinoff Projecthoenix
CEO GodaPower All Power 1.5 cpu


POWER TO THE PEOPLE
Kaffis
Tue Jul 08, 2003 10:29 pm
#2

Well, considering everybody and their brother is grinding out powerups because it's efficient resource to xp, it's frankly not surprising to me. Add in that a lot of the playerbase may not know about powerups, the fact that they're consumable, etc. and things just get worse.


So, for instance, how many powerups are listed at your local bazaar? Personally, speaking from the point of view of somebody from Coronet on Kauri, I'd be really impressed if you sold 2. There are literally pages and pages of this stuff, and most of it isn't experimented, so people just get tired of scrolling through to find worthwhile ones. Maybe when fewer people are grinding them, the ratio of quality to junk will be better, and powerup sales for serious powerup crafters will pick up a bit.


Also, maybe it's just me, but I find it hard to believe that powerups will ever be a high-profit item. It's tough to brand name them, for one, so you're right off the bat discarding the idea of a loyal clientele (something that I'd expect to be especially lucrative for consumables -- so why can't we see the modified stats before naming, and thus be able to customize names?). Toss in that the flat bazaar listing rate means you'll never find it worthwhile to sell stuff there for less than 20 creds, no matter how cheaply and easily you get the resources. Now, we've got you struggling to sell them for 40c. That's 2.5 shots a credit, and maybe, if it's an amazing powerup, an extra 5-10 damage on average (figuring a 100 damage max, for instance, with a 20% mod.. that just adds 20 damage to the max, increasing the average damage by 10 by my math) per shot. So you're talking 25 damage a credit, which sounds good on paper, but in the eyes of these new players, many of whom are still scrounging to save up for what those nice guns will inevitably cost, that might be a bit much.


And finally, the biggest killer to powerups: You can't extend their lifetime. I have no problem with limiting it's useful lifetime, but I would kill for a way to stack multiple ones together and increase the number of shots, even at an overall loss of shot number. If I could stack two for 190 shots, for instance, that would be good. 3 for 270, etc. Obviously this would require the same type of powerup, and would do a weighted average to get the resultant stats. Anything to keep me from having to a) buy them in bulk, searching through on the bazaar; and b) carry half a dozen powerups whenever I leave town, and replace them after every hive. It's a darned nuisance, is what it is.



But that's just my humble take on things.

ewokkillah
Tue Jul 08, 2003 10:29 pm
#3

Unfortunately, people don't really value powerups because of all the artisans who give them away. Why buy when someone will give you them for free?


Actually I had an idea about them. I was thinking of making a factory schematic for the powerups with 30% increased damage and 15% increased other stat. There is another type that decreases your attack speed by 30% and changes some other stat by 15%. I wanted to make them in bulk and then sell them on Endor. I think that the people there might appreciate the extra power on their weapons while getting knocked around by Ewoks.


Maybe you can try something like that. You would need to rent out space in a factory. I'd be curious to know if it would work.




Michi Mi'i
Stalker of Hypocrites (retired)
mld0806
Tue Jul 08, 2003 11:39 pm
#4

It won't. I know I'm moving +30/+15 power ups like hotcakes for 300 creds on populous worlds.


The only problem is, have you ever gone to Endor? I did. Ran all over the place (albeit very carefully) and did a /who every once in a while...guess how many I saw on the list? Me. One.


If you figure 4800 round trip (or was that one way???). Plus the 20 cred placment fee for each one, you'd need to sell, at 300 creds, approximately 18 of them just to break even (or 36 if it was one way...). The fact that you won't sell them because anyone going to Endor knows to stock up before you get on the shuttle is one thing. The fact that after 7 days passes and they don't sell you have to go spend ANOTHER 4800 round trip (one way???) just to pull them OFF the bazaar so you have slots (yes, items in the available items category count against your slots), you're looking at nothing but a loss. A heavy loss.


That being said, if you want to pay the creds to go to Endor, I'd highly suggest it. It's beautiful up there. Just tread carefully and don't waste your burst run.


Mike


AKA


Oka Higre
President, HigreCorp





Mike

"Players were right, development was wrong."
alizarinohm
Tue Jul 08, 2003 11:43 pm
#5

Move to Tatooine and supply one of my two shops.


I have a shop just SW of Bestine (-1816 -4040)


I have a shop just North of Wayfar (-5161 -6010)


If your powerups boost their primary stat by at least 15%, I will buy them. Just offer them on my vendor. I buy them for 30cr a powerup.


Now, 30cr may not seem like much, but I buy in bulk. You post 20, I buy 20. My Bestine store has all four types of crafting stations so you can craft right in the shop. I also stock a lot of resources on the vendor. Resources are 2.5cr/resource and I sell them in nice neat stacks of a 100. If you buy your resources from me, you can charge me 35cr/powerup.


Also, the store gets a lot of foot traffic and you are welcome to sell directly to the customers. The people who come to my shop typically are there to pick up items on the vendor. They buy powerups. You are welcome to offer them better deals than I have on the vendor (like 3/150cr). Whatever you don't sell, sell to me by offering to me on my vendor.


Hope to see you there.




--------------------

Ichiir the wookie, elder statesmen of Tusken's Bane (Tatooine -4657 -5731)
holy_might
Wed Jul 09, 2003 2:06 am
#6

yup, i sell powerups like crazy, of course i make them worth to buy. I usually sell mine for 300-700 depending on how good they are and they sell fast.



Karoo Zenetti

Imperial Soldier

Bria Galaxy
mld0806
Wed Jul 09, 2003 12:00 pm
#7

Kaffis,


Many things you are wrong about....


1) Power up sales are low profit/low price items. I sell +30.485/+15.015 power ups in a variety of forms and for a variety of stats for 300 credits a piece. I'm selling 15-30 a day, more on weekends, less on weekdays. I run two harvesters, one for each material. And a generator. In one day I can get perhaps 2000 or more of each resourse. At a cost of 720 credits each. That's a LOT of power ups. And at 300 each, that's a lot of bread. If you do a credit per resource count, the profit per power up is something in the neighborhood of say...3000%.


2)Player Base not knowing about power ups. I explain power ups quite well. I'll sit in my shop, search, find a marksman and ask him "If I told you I could increase your combat effectiveness by 30% for 300 credits, what would you say?". Some say, "Good deal." Some say, "You're nuts." But they buy. As well, there are two game guides on the game guides forum explaining them. One, Kah's, tells you what the names mean. Mine tells you how to shop for them.


3) Tough to brand name them...you brand name them after the sale. And after you have a shop. I put some on EVERY starter planet's bazaar. Then sent a "Thank you for purchasing a HigreCorp power up". Attach a waypoint to your store(s), and whammo. They know they can go to YOUR store for a great power up any time, any day. I have people making trips from Tatooine to Naboofor my stuff. MY stuff, not just stuff.


4) Can't extend the life. Yes, you can. Not in a per shot basis, but in a per battle basis. If your battles go quicker, that means fewer shots, which means more battles with one power up. Getting down to it, the higher level weapon you have, the LONGER a power up lasts. +30% to a 30-62 CDEF is only 18 points of damage. +30% max damage to a 80-155 weapon is closer to 48. WAY fewer shots. As such, as players get better weapons the value of a quality powerup increases, as does it's lifespan. A +30 power up will last you longer than a +20 power up. Heck, a +30 percent on a tweaked out DLT20a with 300 damage makes it a whopping 390 damage. Throw one head shot, and they're dead. Stone dead. That power up is now 100 battles worth of firepower. On a battlefield, a good Rifleman with that weapon and powerup will kill almost any combat class in ONE blow. Triple that damage from Headshot 3, and bingo. No more brawler. No more marksman. Hell, even your medic can't tend any damage after a hit like that. IF they're lucky enough to survive it.


To summarize, once you are creating bulk quantities of high quality power ups, put them in a shop where there is a steady supply of good power ups without the pain in the butt of searching the bazaar (which one or two 300 credit sales will pay the maintenance on both house and vendor), establish a name for yourself, and advertise, advertise, advertise, you will be more than comfortable. I know I am.


Mike


AKA


Oka Higre
President, HigreCorp





Mike

"Players were right, development was wrong."
Combat_Medic_to_be
Fri May 20, 2005 10:16 am
#8

I have business 4 and was previously master merchant for a short while. I removed some vendors are respecced to just business 4. I have 207 items for sale between my two vendors and nothing in the stockroom however when I try to sell another item I am unable too. Can anybody help me with this as it's very gamebreaking for me.



Jendi Akasce - Nevaeh
A carebear tumbleweed

Combat_Medic_to_be
Fri May 20, 2005 10:25 am
#9

I think it's cause they are still registered on the map but I can't unregister them now Pretty game breaking, guna have to remove all my items now.



Jendi Akasce - Nevaeh
A carebear tumbleweed

Ani_cul
Fri May 20, 2005 10:39 am
#10

Do you have items in bags?


On the vendor page the bag will count as 1 item, thru vendor status all items in bag {but not the bag itself} are counted.


Check vendor status thru the radial menu if you do indeed have stuff in bags for you true count.





stop looking at me
Combat_Medic_to_be
Fri May 20, 2005 3:56 pm
#11

Yea that's what it was. Read your post after destroying the vendor though, thanks anyway though



Jendi Akasce - Nevaeh
A carebear tumbleweed

Traie
Sat May 21, 2005 4:52 am
#12

The obviously is wasn't a game breaking "bug"?



---=[Thank the Maker DroidWorks]=---
Aluen Lumenia - Master Droid Engineer - Subscription runs out Sept 8, 2006
Traie Adams - President and CEO - Subscription runs out Sept 3, 2006
Page 1 of 1
Previous Next