Artisan Archive

Thread: Crafting Generic Crafting Tools

Notriks
Sun May 22, 2005 7:47 am
#1

Just trying to make some decent quality Generic Tools, but can't work out how to get the best quality. High Conductivity Copper is obviously part of it, but do you have to select certain chemical? And any way to experiment on them? Doesn't seem to be with any of the crafting stations. What's the highest level of effectiveness you can go to?


Does the same go for the other crafting tools?
Dpjarrett
Sun May 22, 2005 7:54 am
#2


Generic crafting tools are unique in that you can't experiment on them. The reason for this is that there is no crafting station associated with generic crafting tools and generic crafting tools can only be made with other generic crafting tools. If you didn't follow the previous sentence try reading it again and hopefully it will make sense.


Anyway, yes, it is possible to experiement on other crafting tools. Use your generic crafting tool to make a Weapon/Droid crafting tool (you won't be able to experiment on this one), use your Weapon/Droid tool to make another Weapon/Droid tool, but this time stand next to a Weapon/Droid crafting station so that you can experiment on it. After that you can delete your generic tool as well as your low quality Weapon/Droid tool and use your good Weapon/Droid tool to make high quality versions of any other crafting tool you might need.


The max level of effectiveness for any crafting tool is 15.00.


Good luck!


Message Edited by Dpjarrett on 05-22-2005 04:55 PM



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Notriks
Sun May 22, 2005 8:37 am
#3

Cheers. Managed to get some of the crafting tools to +11/+12, but was just wondering if the Generic into the positive. I guess you have to have Conductivity 1000 to get the Generic up to 0.00.
CasualMaker
Sun May 22, 2005 10:36 am
#4

Actually, it is possible to experiment on an Generic tool, in a weird roundabout way. Stand next to a crafting station, and have a crafting tool of that type in your inventory. Start your generic tool and select the schematic to make another generic tool. Now open your inventory, select your other type crafting tool and open an 'examine' window on it. Switch back to the generic crafting tool, add resources and assemble. You should see the experiment option now. My best guess is that you are 'piggybacking' on the experimentation of that other tool.



Fooled me once
Fooled me twice
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Notriks
Sun May 22, 2005 11:27 am
#5

You are a genius. Where do I sign up to buy you a drink?
CasualMaker
Sun May 22, 2005 1:34 pm
#6



Dpjarrett wrote:

Ok, I don't even want to know how you figured that out... lol.
Just be careful doing that. I'm quite sure that falls within the devs definition of an exploit.




In general, it's pretty pointless. Yes, this technique lets you experiment on any item that can be made with a Generic Crafting Tool. But everything else can already be experimented on using the relevant tool and station! I've also found that, while you can make a factory schematic this way, my Equipment Factory wont accept it.



Fooled me once
Fooled me twice
R.I.P. Tortia Quinn
Dpjarrett
Sun May 22, 2005 1:43 pm
#7

Yeah, I have a schematic for +15.00 rated generic crating tools from about a year ago when you could make them with the Weapon/Droid tool, but it no longer works in my factory either. I'm sure the factory has some sort of check built in that prevents it from making any items that can't be made by the Weapon/Droid tool.



Kyyle Pellow
Vehicles k Drugs
- By Kyyle
If it doesn't say "By Kyyle" somebody else probably made it.
Coronet, Corellia 752, -5058

Dpjarrett
Mon May 23, 2005 12:31 am
#8






CasualMaker wrote:
Actually, it is possible to experiment on an Generic tool, in a weird roundabout way. Stand next to a crafting station, and have a crafting tool of that type in your inventory. Start your generic tool and select the schematic to make another generic tool. Now open your inventory, select your other type crafting tool and open an 'examine' window on it. Switch back to the generic crafting tool, add resources and assemble. You should see the experiment option now. My best guess is that you are 'piggybacking' on the experimentation of that other tool.





Ok, I don't even want to know how you figured that out... lol.


Just be careful doing that. I'm quite sure that falls within the devs definition of an exploit.



Kyyle Pellow
Vehicles k Drugs
- By Kyyle
If it doesn't say "By Kyyle" somebody else probably made it.
Coronet, Corellia 752, -5058

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