Artisan Archive

Thread: Pricing on Powerups, Batteries, Stimpacks...

Gallado
Fri Jul 25, 2003 1:33 pm
#1

I'm noticing some massive discrepancies across all servers in terms of prices being charged on common consumables like Powerups, Stimpacks, and Batteries, and I'm wondering if it's possible for us, as crafters, to at least come to a common consensus of what an adequate baseline would be for these items.


For example, for 30% improvement powerups, I've been charging 100 credits. On another server, someone else charges 20. On another, a person is charging 1000 and claims they fly out of his inventory. So just what IS the actual 'average' price?


Batteries, there's another example. I charge 75, someone else charges 400, another person charges 1000.


Stimpacks (C in this case). I charge 300, some charge 750, still others charge 50.


So, any ideas on how we could stimulate the market a bit by charging some standard prices and work from there?


Hassan al-Nasir


House al-Nasir

Pantath
Fri Jul 25, 2003 1:40 pm
#2

Just to put my info out there, I sell my Stims at 400 for Bs (Dr. lv, experimented and factory made) and my Cs for 600. Both go at a pretty rapid rate, maybe 5-10 a day from my vendor out near wayfar.



Pantath - Master Artisan, Architect, Weaponsmith - I make stuff!
Haesung - Novice BH - I break stuff!
Stims N' Stuff - Stims, Weapons, Deeds, stuff.
Located 800m W of Bestine, Tatooine @ -2010, -3800
DarkSpace
Fri Jul 25, 2003 1:58 pm
#3

Very good point. I charge 99 credits for Droid Batteries and haven't decided how much I should charged for my upgraded Grenade Wiring Kits. Maybe what is needed and it sure would help me out is some sort of formula we could work from. What I mean is if we have to use 20 units of resources should we multiply that by a 3 or 4 then add 20% more the crafting of the item? If it was a factor of 4 by this formula with 20% added on I would be charging between 96-100 credits for the item. Does this make sense? Should the crafting percentage be higher?
LightThread
Fri Jul 25, 2003 4:16 pm
#4

I started charging 400cr for my Power Ups when they were +25/+10 and they sold pretty good. I tested the market andI now sell my +30/+15 Power Ups for 700-900cr (depending on type of bonus) and all 25 I have on the Bazaar (between 3 citys) sell out in a day and a half. Wiring Kits, Explosive kits, and melee PowerUpsdon't seem to sell as fast


I haven't started makeing Batterys, but it sounds like it may be lucritive[sp?]



Grina 'Cha




Grina 'Cha
Master Miner
Hopefully Future Miner/Farmer Correspondent

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CodeSlapper
Fri Jul 25, 2003 5:48 pm
#5

I give the stuff away since they use so few resources, give very little exp, and most people I come across don't really even think about weapon buffs (but rather just buy a well made weapon for some horribly high price)


I think what we all have to understand is the supply and demand and dynamic nature of crafting and selling. The price you should charge is whatever the market will allow. If everyone makes them the price will drop due to a saturation. At which time artisans will stop making them since they are a waste of money. Which eventually, means there will be a shortage and artisans will realize they can charge for them again... so they will start making them again. etc. I will bet you anything, you set up shop near a high traffic town with lots of newbies, and prices will be low since there will be dozens of artisans making them. You set up shop on a high level planet with little in the way of cities, and your volume may not be high, but the need will be much greater and you can charge more per unit... kindof like how tourist places charge 3x the cost for film. Stand outside town on a known group hunting path shouting "Last chance to buy powerups and stim packs before you face that Rancor!"and I bet you'll see some sales.


Figure out what others are selling it for, not on these boards, but in your location... and build your business accordingly. I started selling water on tatooine for 3k for 100 units (30:1). I was the only one in the bazaar and it sold in an hour. Now, water is going down closer to 5:1. You find your niche and take advantage of it. Just remember to account for the ever-changing landscape of the crafting art.




-Tangent Sine @ Tatooine . Bria
Tangent Sine's Angle - (Bria:Tatooine -1220,-2980)
Just north of the Bestine Medical Center!

"They told me they fixed it!" -Lando
Stregone
Sat Jul 26, 2003 6:14 am
#6

Even at 100 credits you are still making 10 credits per resource used with powerups, so I don't think it will ever not be worth it for artisans to make them.
BiancaMinola
Sat Jul 26, 2003 12:48 pm
#7

Price fixing doesn't work in an open market economy. Someone will always undercut you.


Bianca Minola

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