Artisan Archive
Thread: muzzles now = 21xp?
yeah it seems that powerups got a secret nerf, or readjustment, depends on your pov.
all powerups to my memory used to be a complexity of 8, now most of them have dropped to 5
the muzzles are complexity of 14 though... so i dunno, i noticed they dont put out much more (if any more) than couplers or the other powerups.
i dont know..
i noticed the drop though, anyone have some answers?
It wasn't a nerf. It was a bug fix. And they had it in the notes, and discussed on the boards a couple of days in advance.
All crafted items are supposed to give you 2xp per unit of resource used. But due to some kind of bug that nobody reported until after the game released, all power-ups were giving 4xp per unit of resource used.
That explains why reinforced combat staffs are yielding 80xp. But what about complexity? This proves that complexity is irrelavent in determining xp and is only used for specifying what crafting tool or station is required.
This makes producing harvesters pretty lucrative for both xp and income...![]()
I remember reading on the patch notes at some point (several weeks ago) that they changed the XP return of the muzzles/barrels.
I dont know if those patch notes are available online anywhere. But it didnt give any more information than that.