Artisan Archive

Thread: muzzles now = 21xp?

hailieglade
Thu Jul 31, 2003 10:41 pm
#1

im now only getting 21xp per muzzle, for both making it, and practicing it. ive always got 40xp per, is this a new or known change? or a bug maybe?



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Shauk
Thu Jul 31, 2003 11:45 pm
#2

yeah it seems that powerups got a secret nerf, or readjustment, depends on your pov.



all powerups to my memory used to be a complexity of 8, now most of them have dropped to 5


the muzzles are complexity of 14 though... so i dunno, i noticed they dont put out much more (if any more) than couplers or the other powerups.



i dont know..



i noticed the drop though, anyone have some answers?

MasterGuiJan
Fri Aug 01, 2003 1:09 am
#3

It wasn't a nerf. It was a bug fix. And they had it in the notes, and discussed on the boards a couple of days in advance.


All crafted items are supposed to give you 2xp per unit of resource used. But due to some kind of bug that nobody reported until after the game released, all power-ups were giving 4xp per unit of resource used.




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Tenchi_Tokugawa
Fri Aug 01, 2003 8:31 am
#4

That explains why reinforced combat staffs are yielding 80xp. But what about complexity? This proves that complexity is irrelavent in determining xp and is only used for specifying what crafting tool or station is required.


This makes producing harvesters pretty lucrative for both xp and income...





Tenchi Tokugawa
Master Artisan
Architech 0/1/3/1
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BorealiMag
Fri Aug 01, 2003 8:49 am
#5

Complexity also rises every time you expiriment and ups the time it takes to produce the item.
Yoyosonssj
Fri Aug 01, 2003 12:53 pm
#6

I remember reading on the patch notes at some point (several weeks ago) that they changed the XP return of the muzzles/barrels.


I dont know if those patch notes are available online anywhere. But it didnt give any more information than that.




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