Artisan Archive

Thread: Windmill (BER 9, 33k hopper) Pricing

Erillion
Tue Dec 09, 2003 8:31 pm
#1

Greetings everyone,


how much would you charge for a BER 9 windmill with a 33k hopper ?


Being an architect its been a long time since I crafted windmills, and i was surprised to see that they can be experimented up to BER 9 (maybe more ?). Compared to a solar ... I wonder why bother with a solar. Fusion is another matter. The PE there is significantly better. I did a factory run of 20 windmills and wonder about pricing.


Have fun


Novarider Tam


Aloski
Tue Dec 09, 2003 10:06 pm
#2

Hi,


I charge 1000 credits for them but I am also curious what otherpeople charge for them.






Aloski Estof

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Erillion
Wed Dec 10, 2003 12:37 am
#3

Yes ... 1000 was also my first guess... crazy, is it not ? After the first two hours on a 54% wind spot these windmills have produced enough energy to pay for themselves. 2 !! hours. And everyone needs energy ....


Have fun


Novarider Tam

Vrischika
Wed Dec 10, 2003 5:27 am
#4

BER 9 is a very good windmill indeed. The trouble comes from trying to convince the customer of that, amid the sea of holo-ground trash BER 4windmills that swamp most bazaars


'Ug. Windmill 300cr! I see dem on Bazaar!'


/sigh



As for the Solars, I'd still go for one of those when I can make them, mosly for hopper size and reduction in lots needed I'm not sure, but I think BER10 is pretty average for one, so can probably be worked up a bit higher? But if you aren't an Architect, these are very efficient, yes.


-Cereus-
Wed Dec 10, 2003 6:27 am
#5

Actually solars are capped at BER 8 right now. Go figure.





Miyaka Kanzaki

Master Droid Engineer

Tatooine, Chilastra
Vrischika
Wed Dec 10, 2003 6:37 am
#6

Really?


I'm not that far up the tree yet. If so, then I'm not sure why anyone would use one at all. BER 8 Windmills are fairly easy to achieve even with average resources.


Maybe the Solar Resource Maps are generally more dense? Makes no sense.

Alarkac
Wed Dec 10, 2003 7:16 am
#7

can sell at 1500-3000 on farstar.
Erillion
Wed Dec 10, 2003 9:11 am
#8

Reason to build Solar:


Solar energy has a better potential energy than wind energy ...


Problem:


Quality Variance of wind and solar great. Good wind and bad solar energy are almost alike.


Suggested Solution:


Use BER 9 Wind harvesters in bulk ... generate cash. Later buy fusions. Forget solars (right now, considering that they are capped at BER 8 ... yeah, greater hopper, but I wont need them when I check the windmills almost daily.).


An architect/artisan like me can easily give other players 8 windmills and a small house for free in exchange for great energy prices later. Both benefit.


Have fun


Novarider Tam

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